Search found 29 matches

by limner
Thu Apr 04, 2013 12:26 am
Forum: Off-topic Discussion
Topic: to modders: TARDIS
Replies: 9
Views: 21256

Re: to modders: TARDIS

thanks for the reply, but that image is not enough good...
by limner
Tue Apr 02, 2013 1:47 pm
Forum: Off-topic Discussion
Topic: to modders: TARDIS
Replies: 9
Views: 21256

to modders: TARDIS

i saw many modders here making wonderful works and i have a request that does not envolve grimrock. I need a very high resolution of front image of doctor's who TARDIS that can be printed in a size like 2 meters X 4 meters (lifesize image) it should be an image like this (front): http://blog.dormant...
by limner
Sat Mar 09, 2013 3:53 pm
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 656873

Re: [Models] New created Models..

will you provide, as option, to include a "completely flat" ceiling as the original DM ?

i remember we spoke about it some months ago....
by limner
Sat Mar 09, 2013 1:54 am
Forum: Modding
Topic: Mod published: Wine Merchant's Basement
Replies: 87
Views: 132237

Re: Mod published: Wine Merchant's Basement

i need one hint for a puzzle of this mod...
SpoilerShow
in one puzzle you have to reach the other side of the room, level 2, and the room is filled of traps: some of them open other not.
if i fall i find two skeletal warriors but i was not able to reach the other side...how i can do it?
by limner
Fri Feb 01, 2013 2:51 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 656873

Re: [Models] New created Models..

germanny wrote:
limner wrote:why do not create a ceiling without the beams? something completly flat like dungeon master?
But no fear^^, i include a different ceiling version wich is mostly flat as in original game! So you can choose simply by change that in the wallset.lua.
Great! any image how does it look like?
by limner
Wed Jan 30, 2013 5:07 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 656873

Re: [Models] New created Models..

why do not create a ceiling without the beams? something completly flat like dungeon master?
by limner
Wed Jan 16, 2013 3:22 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 506132

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

... Since we Mod old games to have a Graphical Update (with the LoG-Engine) to the original versions, in my opinion not everything has to be 100% the same like in the original version. So if you liked the previous version of the ceiling more, use it, the game still looks like original-EoB... I thin...
by limner
Tue Jan 15, 2013 7:49 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 506132

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

oh my God......WOW!

Without beam!
the first "flat" version is really awesome!!!!
by limner
Tue Jan 15, 2013 12:22 am
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 506132

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

i think that would be normal if the ceiling would look different if the party rotate, so i don't think that would be a problem, but i think that the flat ceiling from EOB if more beautiful than the grimrock one.

But what do you mean with the "random object" in the ceilings?
by limner
Mon Jan 14, 2013 4:31 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 506132

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

In the original eye of tre beholder the floor and the ceiling looks like the same while in grimrock the ceiling is divided in squared blocks