Search found 50 matches

by blob
Fri Nov 28, 2014 9:10 am
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 13 is out
Replies: 165
Views: 156845

Re: Editor Tutorials on YouTube - part 12 is out

Ah! Thanks a ton to the two of you! :)

I now understand my confusion with name and Ids, thanks.

surface.surface:contents() does work too btw! But now I'm confused as to why the example from the tutorial is missing the reference and seemed to be working for Skugga.
by blob
Fri Nov 28, 2014 12:22 am
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 13 is out
Replies: 165
Views: 156845

Re: Editor Tutorials on YouTube - part 12 is out

Hi! I'm unable to make the alcove code work. I basically just copied the script from your video and changed the name of items to fit my map as a test but I get " attempt to call method 'contents' ( a nil value) " on line 2. function surfaceContains(surface, item) for v,i in surface:contents() do if ...
by blob
Thu Nov 27, 2014 10:15 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019235

Re: Ask a simple question, get a simple answer

Oh, thank you both. :)
by blob
Mon Nov 24, 2014 7:05 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019235

Re: Ask a simple question, get a simple answer

Is there a chart of the slots somewhere?
by blob
Thu Nov 13, 2014 7:13 am
Forum: Mod Creation
Topic: Moved Walls Don't Stay Put Across Restore
Replies: 17
Views: 6494

Re: Moved Walls Don't Stay Put Across Restore

Thanks Lark, just wanted to check you hadn't seen it happen on that. From my tests those smalls objects save those states :) Congratz in getting into 3D stuff, the initial wall is pretty big but once you pass it it's pretty fun! You don't sound frustrated after a week focusing on that, it's a good s...
by blob
Sun Nov 09, 2014 9:05 pm
Forum: Mod Creation
Topic: Moved Walls Don't Stay Put Across Restore
Replies: 17
Views: 6494

Re: Moved Walls Don't Stay Put Across Restore

Hey Lark, is this mostly for walls ? I'm a setWorldPosition addict too, and I'm carefully placing my lamps and mushrooms all over the place. :)
I just tested in game and all those items arent being reset when I save and reload.
by blob
Sat Nov 08, 2014 10:50 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019235

Re: Ask a simple question, get a simple answer

The cube wrote:How to change the ambient track playing in the dungeon level?
right click the level name in the top left window of the editor and select properties.
by blob
Fri Nov 07, 2014 9:28 am
Forum: Mod Creation
Topic: Winter is coming
Replies: 42
Views: 12158

Re: Winter is coming

Haha, this is epic! Looking forward to next vid. :D
by blob
Fri Nov 07, 2014 8:17 am
Forum: Mod Creation
Topic: Forcefields
Replies: 4
Views: 1596

Re: Forcefields

I want to make the same thing except I 'd likethe forcefield spell to also create walkable forcefields by default...
I'll update you when I make some progress.
by blob
Fri Nov 07, 2014 6:44 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019235

Re: Ask a simple question, get a simple answer

Does anyone know how the ladder component works?
Disabling it does not make ladders stop working. In fact disabling all components still gives a working invisible ladder.