Search found 244 matches

by maneus
Thu May 27, 2021 3:41 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 28669

Re: Wagtunes' Modding Questions

Sorry for late reply. I tested the following and it worked in LoG1:

Code: Select all

onUseItem = function(self, champion)
			champion:damage(100000,"physical")
			return true
		end,
Only problem is, the item is not working in the hands (with the champ pic) but in the equipment menu (and there also in both hands).
by maneus
Wed May 26, 2021 3:12 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 28669

Re: Wagtunes' Modding Questions

It should be working with:

Code: Select all

champion:setHealth(0)
or

Code: Select all

champion:damage(100000, physical)
by maneus
Sun May 02, 2021 6:24 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 386373

Re: [DONE] Grimrock Model Tookit

You can raise it in the Grimrock Model Toolkit(GMT). Left near "Translate" are 3 fields, you can type inside a number. After a click on "Translate", the model will move in the direction and the amount, you entered in the fields. A number of "1" will be one square. The field, your model is placed on,...
by maneus
Sat May 01, 2021 5:17 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 386373

Re: [DONE] Grimrock Model Tookit

If I understand it right, you need a grid. I use a grid in Photoshop which I make visible at the icon creating and invisible when I export it as "mod_items.dds" file for LoG. My icon file has a size of 1024x1024pxand the grid is placed in the upper left corner. It looks like this with the grid: http...
by maneus
Thu Mar 25, 2021 8:54 pm
Forum: Mod Creation
Topic: Blender importer/exporter [1.5.1]
Replies: 12
Views: 6523

Re: Blender importer/exporter [1.5.0]

Thank you minmay for the fix. :D
by maneus
Thu Mar 25, 2021 5:52 pm
Forum: Mod Creation
Topic: Blender importer/exporter [1.5.1]
Replies: 12
Views: 6523

Re: Blender importer/exporter [1.5.0]

Isaac, yes I know that fact (it´s not my first animation). ;) But, if you choose LoG1 animation (in Blender 2.92), the exported animation did not work. (As I wrote in my post) And your photo was taken with Blender 2.7x, but I speak of the Blender importer/exporter 1.5.0 and Blender 2.92. But thank y...
by maneus
Wed Mar 24, 2021 4:25 pm
Forum: Mod Creation
Topic: Blender importer/exporter [1.5.1]
Replies: 12
Views: 6523

Re: Blender importer/exporter [1.5.0]

If I save an animation as a "Legend of Grimrock" animation with Blender 2.92, it is not recognized in the editor as a LoG animation, but as a LoG2 animation. I get the following error message when I try to open it in the editor: https://s8.directupload.net/images/210324/wu6i9jow.jpg The saved animat...
by maneus
Tue Mar 16, 2021 6:22 am
Forum: Mod Creation
Topic: Blender importer/exporter [1.5.1]
Replies: 12
Views: 6523

Re: Blender importer/exporter [1.5.0]

Okay, found out today, that the version I installed was 1.4.4. I dowloaded it again and now it worked. Thank you.
by maneus
Mon Mar 15, 2021 5:37 pm
Forum: Mod Creation
Topic: Blender importer/exporter [1.5.1]
Replies: 12
Views: 6523

Re: Blender importer/exporter [1.5.0]

I have a question about the Blender 2.92.0 release and the new importer/exporter 1.5.0:

I installed it in Blender 2.92.0 and activated it, but it doesn´t work.
There is a note right of the add-on line that says "Upgrade to 2.8x needed".

Does anyone know how to solve this little problem?
by maneus
Wed Feb 24, 2021 4:38 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3788
Views: 1807241

Re: Ask a simple question, get a simple answer

Does it also didnt work if you delete the beach rocks?
What is, if you turn the door behind the party at 180 degree?