Search found 230 matches

by maneus
Tue May 26, 2020 4:21 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 3937

Re: Creating Custom assets (monsters, objects and items)

For creating easily specular and normal maps of your texture, you can use Materialize. It´s free and easy to handle.
by maneus
Thu Apr 02, 2020 4:11 pm
Forum: Mod Creation
Topic: Testers wanted: Avenie's Awful Adventure
Replies: 50
Views: 31864

Re: Testers wanted: Avenie's Awful Adventure

As every dungeon crawler fan knows, video games first advanced to a 3-dimensional perspective with Wolfenstein 3D for the Atari Jaguar in 1994. Legends of Valour was released in 1992, and it has the same 3-dimensional perspective like Wolfenstein 3D. Link: https://www.myabandonware.com/game/legends...
by maneus
Sun Dec 01, 2019 9:39 am
Forum: Mod Creation
Topic: Level (dungeon) Design Contest - Fatbot Games (Vaporum)
Replies: 6
Views: 4064

Re: Level (dungeon) Design Contest - Fatbot Games (Vaporum)

There is no editor for this game ;)
But you can buy Grid Cartographer 4 and use it for your level creation.
by maneus
Sat Oct 05, 2019 9:24 am
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 564
Views: 304828

Re: [MOD] Eye of the Dragon

A scroll of light can be found inside the mines (reachable from the forest at the beginning) in room with an alcove. Inside this alcove there is a scroll of light, a normal scroll, a rotten pitroot bread and a throwing knive. 8-) It´s south east of level 11, in the right room of the 3 rooms with all...
by maneus
Sat Sep 28, 2019 9:09 am
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 57309

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Thank you for your suggestions ene. The problem with new audio files is, that they have a huge amount of disk space and I try to keep the size of "Lucretius´s Thunder" to a minimum. By the way, I created for "Lucretius´s Thunder" over 85 new audio files (the music files of old games, I implemented i...
by maneus
Fri Sep 27, 2019 4:46 pm
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 57309

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

I could fix that problem with the mineral light crash.
Never thought that someone would use the minerals in hands until they lose their energy.
It should take 27 hours till they have no energy left. :lol:

Thank you for the hint ene.
by maneus
Fri Sep 13, 2019 4:39 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1006951

Re: Ask a simple question, get a simple answer

No idea if it worked but how if your dying "plant" would spawn a timer which is connected to a script in your mod? Spawn the timer on the place your dying plant is, like: onDie: spawn("timer", self.level, self.x, self.y, self.facing, self.elevation) :setTimerInterval(your time till respawn) :setDisa...
by maneus
Thu Aug 29, 2019 4:01 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 514
Views: 374784

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

You could download the source file at nexus and find out by yourself what the door is named or how you could solve your issue.
by maneus
Tue Aug 27, 2019 7:51 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 39042

Re: [WIP] Akromas GUI - Rune Panel

The Video demonstration is stunning. *thumbs up!

There are so many spells, no idea how the player can memorize them. :D
by maneus
Mon Aug 26, 2019 6:31 pm
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 57309

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Elkedacion has reported another crash at level 11. This crash can be easily fixed. Please type in the console: spaceship_altar_2_1:destroy() That´s all. Unfortunately I placed an altar at level 12 and named them the same than an altar I spawned via script at level 11. :roll: EDIT: This console hack ...