Search found 957 matches

by bongobeat
Thu Jan 21, 2021 10:32 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 8937

Re: Ankle and knee deep water mods?

you can do custom monsters (basically copying the log2 monsters, that will only stay on this water tile) then edit their move sound by something like { class = "MonsterMove", name = "move", sound = "my_water_sound_walk_monster", cooldown = 3, animationSpeed = 1.0, }, So while moving, they will make ...
by bongobeat
Sat Jan 02, 2021 12:34 am
Forum: Mod Creation
Topic: Dense Forest Tileset For SuperGPU
Replies: 4
Views: 364

Re: Dense Forest Tileset For SuperGPU

that's correct,

i've made a small demo level, better this way, couldn't post that on the thread.

Well, i could have posted the dungeon.lua but i'm not sure it would accept so much characters haha
by bongobeat
Fri Jan 01, 2021 5:03 pm
Forum: Mod Creation
Topic: Dense Forest Tileset For SuperGPU
Replies: 4
Views: 364

Dense Forest Tileset For SuperGPU

Hey all, happy new year it's christmas time: You remembered the old school rpg like, with outside level, forest style? All walls, trees, details, etc... which we're hand made? 3d was a legend then that couldn't be in a 3.5" floppy disk https://vignette.wikia.nocookie.net/lands-of-lore/images/b/b4/No...
by bongobeat
Wed Dec 02, 2020 6:05 pm
Forum: Mod Creation
Topic: Bongobeat assets
Replies: 28
Views: 25631

Re: Bongobeat assets

Hello, here is a modification of the redwood forest tree from Vanblam (was done for my modding needs, to re-optimize and lower the resource needed, such as model size or texture size.) I personnaly didn't have the need of the big texture size (more than 10Mb) of the original models as I'm only using...
by bongobeat
Wed Dec 02, 2020 5:02 pm
Forum: Mod Creation
Topic: Automap Upgrade
Replies: 2
Views: 584

Re: Automap Upgrade

Nice work, thanks a lot, i'm gonna use a few icons of your mod.
by bongobeat
Sat Nov 28, 2020 7:31 pm
Forum: Mod Creation
Topic: Crow model Blender file with rig and flying animation
Replies: 13
Views: 5094

Re: Crow model Blender file with rig and flying animation

that's a nice job! congratz!
by bongobeat
Fri Nov 27, 2020 5:54 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1266638

Re: Ask a simple question, get a simple answer

Also these objects have been tested, many times since i published many version, and I or the testers didn't notice something like that. How many objects does your mod have in total? Maybe there are so many that the game decides to just drop some of them... around 80k objects, up to 100k until all i...
by bongobeat
Thu Nov 26, 2020 11:49 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1266638

Re: Ask a simple question, get a simple answer

I have not checked if there is minimal save state on these objects, but I doubt it. It's a chest and a wooden box, I certainly didn't put minimalsavestate = true on these one. <<- will check it. In a moment of distraction, maybe I have copied something in the wrong area. Also these objects have been...
by bongobeat
Thu Nov 26, 2020 1:50 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1266638

Re: Ask a simple question, get a simple answer

I got an issue while testing my mod: Is it ok or not recommended to block the party while spawning objects in the level? The tester didn't have a chest and a wooden box which are spawned in the level. It seems that everything is fine in the editor/and script, but this time he didn't have these objec...
by bongobeat
Thu Oct 01, 2020 4:46 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 18
Views: 9270

Re: [MOD] Call Of House Hardabar

It's still in testing at the moment.