Search found 103 matches
- Sat Feb 20, 2021 10:58 pm
- Forum: Custom Dungeons
- Topic: My opinion on LoG2 mods
- Replies: 3
- Views: 246
Re: My opinion on LoG2 mods
* Lost City/The Guardians (Lost City 2) - needs a bit of time to get used to the different mechanisms (specially guardians), but both very good (and long) * Isle of the Deranged - very good (and quite long too) * Wrath of the Gorgons - very good in the sense that there is some good stress throughout...
- Thu Sep 03, 2020 3:37 pm
- Forum: Custom Dungeons
- Topic: [MOD] The Guardians
- Replies: 159
- Views: 79000
Re: [MOD] The Guardians
Played it twice in a row.. With a help of yt videos, managed to find 108/111 secrets (93 me only :D , and so the rest with yt, about 15) That said.. yes, that said I say (hehe), well, would have never completed the game by myself, some secrets also play a key role to get the crystal amulet at the en...
- Fri May 01, 2020 1:10 am
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 464
- Views: 273245
Re: [MOD]Toorum's Manor
haha, had a bad time with this one too.. you're supposed to hit the barrels with melee weapons to detonate them which -normally- would get you to the other side (since the door is an illusion). Nevertheless it doesn't work, the door (or whatever it is) is buggy. try to use the console instead: party...
- Sat Jan 25, 2020 3:24 pm
- Forum: Modding
- Topic: [MOD] The Curse of Gothmog
- Replies: 143
- Views: 131944
Re: [MOD] The Curse of Gothmog
Ah ok.. thanks for the tip. Is it mentionned somewhere ? Didn't seem to see anything about that in the intro (obviously i could miss it).
Oh well.. nevermind . no ice magic then.. fine.
Oh well.. nevermind . no ice magic then.. fine.
- Thu Jan 23, 2020 6:41 pm
- Forum: Modding
- Topic: [MOD] The Curse of Gothmog
- Replies: 143
- Views: 131944
Re: [MOD] The Curse of Gothmog
have started a new game and.. ice magic is already at 50 ??

Starting a new game again don't seem to change anything (customized or pre-made party)

Starting a new game again don't seem to change anything (customized or pre-made party)

- Mon Sep 30, 2019 5:04 pm
- Forum: Modding
- Topic: [MOD] Ogre v1.2 final version
- Replies: 46
- Views: 50101
Re: [MOD] Ogre v1.2 final version
ahh.. should have read the thread first. It's seems deliberate.. The trapdoor (which is initially closed), was there for your convenience to get rid of the poison spider if it chased you into the passage. Pull the lever, and down it goes..You then close the trapdoor. And if you didn't kill the spide...
- Mon Sep 30, 2019 5:31 am
- Forum: Modding
- Topic: [MOD] Ogre v1.2 final version
- Replies: 46
- Views: 50101
Re: [MOD] Ogre v1.2 final version
Is this the spot and where do I find this book? Hey.. put the Knight of the Holy Order Bible in the alcove (1st book you get at the very start). Now I have a question.. at level 3 is a pit and a lever; after getting down is a small corridor, an alcove and a crab.. ok. But.. the problem is that ther...
- Sun Sep 29, 2019 5:05 pm
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 65948
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
hmm.. are you speaking about sfx or music ? I really didn't noticed anything new, execpt tle last levels (10&11). Perharps I'm wrong, though. I mean compared to the rest, the audio part is a bit below, in term of.. hum.. how to say ? inovation ? originality ? excitement ? .. wasn't as 'hooked' as co...
- Sat Sep 28, 2019 4:49 am
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 65948
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
ok.. level 12 is not what I expected :lol: Didn't know the mod was not finished yet.. Levels 10&11 are very interesting, specially level 11. Some animations/mechanisms are very well made, almost jaw-dropping like (I know someone who would die to be able to make this kind of stuff .. hello boss, what...
- Fri Sep 27, 2019 5:17 pm
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 65948
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
No problem ;) Actually I completly forgot i was using a crystal :| it's because i have not much use for the thief i guess Anyway, I could find another crystal in level 8.. by placing it straight in the hand that was having the empty crystal, it prevented the crash from occurring :) I then tried to r...