Search found 27 matches

by tymur
Wed Mar 13, 2013 2:14 pm
Forum: Modding
Topic: [Release] Dungeon Master wallset resorce v3.0
Replies: 52
Views: 43640

Re: [Release] Dungeon Master wallset

Great work! Thank you for this.
by tymur
Wed Mar 13, 2013 9:09 am
Forum: Modding
Topic: [MOD]Paths of the Earth
Replies: 54
Views: 63314

Re: Paths of the Earth

I try it many times, but every time it ends after few seconds, I cannot find what suppose to do.
by tymur
Wed Mar 06, 2013 4:48 pm
Forum: Modding
Topic: Elevator test
Replies: 26
Views: 18134

Re: Elevator test

that's looks cool so how i could make it? because i was thinking a making elevators in my dungeon tower maybe a tutorial would be nice for me to make a working elevator with call stations You can try this http://www.grimrock.net/forum/viewtopic.php?f=14&t=3723&hilit=elevator I take my eleva...
by tymur
Wed Feb 27, 2013 12:14 pm
Forum: Modding
Topic: [Script] SetDefaultParty (SDP)
Replies: 22
Views: 25509

Re: [Script] SetDefaultParty (SDP)

So, another question :) How I can prevent party members change slot? or How I can add party member to free slot? The actual problem is: I have two party members (1 and 3), if player change their slots (for example move 3 to 2), and I try add party member 2 (by "party:getChampion(2):setEnabled(...
by tymur
Sat Feb 23, 2013 1:43 am
Forum: Modding
Topic: [Script] SetDefaultParty (SDP)
Replies: 22
Views: 25509

Re: [Script] SetDefaultParty (SDP)

So, another question :) How I can prevent party members change slot? or How I can add party member to free slot? The actual problem is: I have two party members (1 and 3), if player change their slots (for example move 3 to 2), and I try add party member 2 (by "party:getChampion(2):setEnabled(t...
by tymur
Sun Feb 17, 2013 11:31 pm
Forum: Modding
Topic: [Script] SetDefaultParty (SDP)
Replies: 22
Views: 25509

Re: [Script] SetDefaultParty (SDP)

tymur wrote:Did anyone try to use custom portraits?
In editor, work perfect, but if I export dungeon and try play normally, the portraits are used defaults, not what I set...
II solved it, the portraits must be in .dds, not in .tga. :)
by tymur
Sun Feb 17, 2013 10:54 pm
Forum: Modding
Topic: [Script] SetDefaultParty (SDP)
Replies: 22
Views: 25509

Re: [Script] SetDefaultParty (SDP)

Did anyone try to use custom portraits?
In editor, work perfect, but if I export dungeon and try play normally, the portraits are used defaults, not what I set...
by tymur
Thu Feb 14, 2013 8:50 pm
Forum: Modding
Topic: [Script] SetDefaultParty (SDP)
Replies: 22
Views: 25509

Re: [Script] SetDefaultParty (SDP)

It's in the scripting reference: http://www.grimrock.net/modding/scripting-reference/ Champion:setEnabled(enabled) Enables or disables the champion. A disabled champion is essentially an empty party slot. You use it like: party:getChampion(2):setEnabled(false) or for i=2,4 do party:getChampion(i):s...
by tymur
Thu Feb 14, 2013 11:41 am
Forum: Modding
Topic: [Script] SetDefaultParty (SDP)
Replies: 22
Views: 25509

Re: [Script] SetDefaultParty (SDP)

No one can help me?
by tymur
Tue Feb 12, 2013 11:04 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 609070

Re: [WIP] Grimrock Model Tookit

Now I try just translate the Node0 and Node1 0 -3 0 and this working too, gate is in normal position, but under floor, but the motion is still slow...