Search found 344 matches

by kelly1111
Fri Jul 30, 2021 9:25 pm
Forum: Custom Dungeons
Topic: Grey Island mod(WIP)
Replies: 5
Views: 1692

Re: Grey Island mod(WIP)

Looking good, will be playing it when it is released
by kelly1111
Fri Apr 23, 2021 7:27 pm
Forum: Mod Creation
Topic: Akroma GUI Pack [Abandoned]
Replies: 52
Views: 69045

Re: Akroma GUI Pack [Abandoned]

Thanks for the update Akroma. And I think a good decision. Will be looking forward to your new mod.
by kelly1111
Wed Mar 10, 2021 6:59 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1828597

Re: Ask a simple question, get a simple answer

Thanks Isaac. I have made a wall object with a long indent in it. I want the projectile / lightsource to travel along that path creating an alternative moving light source effect. But I am now wondering if this will work on a wall object because of the projectile collider component.... I got it work...
by kelly1111
Wed Mar 10, 2021 12:50 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1828597

Re: Ask a simple question, get a simple answer

I have a question about spells/ projectiles.

There is a spawnOffsetY line in the script that moves the spell up and down, is there a way to move a spell projectile to the left or right? , I need a particle that travels close to the wall when fired from a spawner.
by kelly1111
Tue Mar 02, 2021 8:08 pm
Forum: Mod Creation
Topic: portal like teleport
Replies: 17
Views: 13460

Re: portal like teleport

Hey! With Minmay's findings here , the portal problems are over. Here is my teleportal object: defineObject{ name = "teleportal", components = { { class = "Model", name = "frame", model = "assets/models/env/portal_frame.fbx", staticShadow = true, }, { class = "Portal", onArrival = function(self) lo...
by kelly1111
Sun Jan 24, 2021 8:40 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1828597

Re: Ask a simple question, get a simple answer

Quick Question: Is there a way to scale a model ingame ? local m = entity:getWorldRotation() local scale = 0.5 m.x = m.x * scale m.y = m.y * scale m.z = m.z * scale m.w = m.w * scale entity:setWorldRotation(m) If the entity has animations though, this wont work most of the time Thanks alot
by kelly1111
Sun Jan 24, 2021 11:31 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1828597

Re: Ask a simple question, get a simple answer

Quick Question: Is there a way to scale a model ingame ?
by kelly1111
Fri Jan 22, 2021 11:24 am
Forum: Mod Creation
Topic: [UMod] Editor+ (minor editor improvements)
Replies: 5
Views: 3043

Re: [UMod] Editor+ (minor editor improvements)

I have noticed something odd with the editor after installing the mod. When I want to delete an object with the del key that is on top of other objects (stacked), it wont let me delete it. It does however let me delete single objects.
by kelly1111
Fri Jan 22, 2021 10:34 am
Forum: Mod Creation
Topic: [UMod] Editor+ (minor editor improvements)
Replies: 5
Views: 3043

Re: [UMod] Editor+ (minor editor improvements)

Very nice. thank you.
by kelly1111
Wed Jan 20, 2021 12:44 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 18350

Re: Ankle and knee deep water mods?

THOM wrote:
Wed Jan 20, 2021 11:41 am
Will there be monsters in it? I can imagine that every footstep of them triggers a water splash particlesystem.
Argh haven't thought of that... cant have silent moving monsters in ancle deep water can we... ?