Search found 342 matches

by kelly1111
Wed Mar 10, 2021 6:59 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463744

Re: Ask a simple question, get a simple answer

Thanks Isaac. I have made a wall object with a long indent in it. I want the projectile / lightsource to travel along that path creating an alternative moving light source effect. But I am now wondering if this will work on a wall object because of the projectile collider component.... I got it work...
by kelly1111
Wed Mar 10, 2021 12:50 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463744

Re: Ask a simple question, get a simple answer

I have a question about spells/ projectiles.

There is a spawnOffsetY line in the script that moves the spell up and down, is there a way to move a spell projectile to the left or right? , I need a particle that travels close to the wall when fired from a spawner.
by kelly1111
Tue Mar 02, 2021 8:08 pm
Forum: Mod Creation
Topic: portal like teleport
Replies: 17
Views: 9768

Re: portal like teleport

Hey! With Minmay's findings here , the portal problems are over. Here is my teleportal object: defineObject{ name = "teleportal", components = { { class = "Model", name = "frame", model = "assets/models/env/portal_frame.fbx", staticShadow = true, }, { class = "Portal", onArrival = function(self) lo...
by kelly1111
Sun Jan 24, 2021 8:40 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463744

Re: Ask a simple question, get a simple answer

Quick Question: Is there a way to scale a model ingame ? local m = entity:getWorldRotation() local scale = 0.5 m.x = m.x * scale m.y = m.y * scale m.z = m.z * scale m.w = m.w * scale entity:setWorldRotation(m) If the entity has animations though, this wont work most of the time Thanks alot
by kelly1111
Sun Jan 24, 2021 11:31 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463744

Re: Ask a simple question, get a simple answer

Quick Question: Is there a way to scale a model ingame ?
by kelly1111
Fri Jan 22, 2021 11:24 am
Forum: Mod Creation
Topic: [UMod] Editor+ (minor editor improvements)
Replies: 3
Views: 910

Re: [UMod] Editor+ (minor editor improvements)

I have noticed something odd with the editor after installing the mod. When I want to delete an object with the del key that is on top of other objects (stacked), it wont let me delete it. It does however let me delete single objects.
by kelly1111
Fri Jan 22, 2021 10:34 am
Forum: Mod Creation
Topic: [UMod] Editor+ (minor editor improvements)
Replies: 3
Views: 910

Re: [UMod] Editor+ (minor editor improvements)

Very nice. thank you.
by kelly1111
Wed Jan 20, 2021 12:44 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 12392

Re: Ankle and knee deep water mods?

THOM wrote:
Wed Jan 20, 2021 11:41 am
Will there be monsters in it? I can imagine that every footstep of them triggers a water splash particlesystem.
Argh haven't thought of that... cant have silent moving monsters in ancle deep water can we... ?
by kelly1111
Wed Jan 20, 2021 10:05 am
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 12392

Re: Ankle and knee deep water mods?

Thanks minmay for the explanation. I got it working and will now finetune it for my sewer part of the dungeon.

Image

and now with the reflection on.. (have to tweak it a bit I think)

Image
by kelly1111
Mon Jan 18, 2021 10:12 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 12392

Re: Ankle and knee deep water mods?

I truly wish that the water object's elevation attribute, had been used as the surface elevation for the water; on the modding side, it would have made things much more controllable. Perhaps (if it's not a can of worms to implement) we may see this in a future patch from the glögi sessions... if th...