Search found 342 matches
- Wed Mar 10, 2021 6:59 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463744
Re: Ask a simple question, get a simple answer
Thanks Isaac. I have made a wall object with a long indent in it. I want the projectile / lightsource to travel along that path creating an alternative moving light source effect. But I am now wondering if this will work on a wall object because of the projectile collider component.... I got it work...
- Wed Mar 10, 2021 12:50 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463744
Re: Ask a simple question, get a simple answer
I have a question about spells/ projectiles.
There is a spawnOffsetY line in the script that moves the spell up and down, is there a way to move a spell projectile to the left or right? , I need a particle that travels close to the wall when fired from a spawner.
There is a spawnOffsetY line in the script that moves the spell up and down, is there a way to move a spell projectile to the left or right? , I need a particle that travels close to the wall when fired from a spawner.
- Tue Mar 02, 2021 8:08 pm
- Forum: Mod Creation
- Topic: portal like teleport
- Replies: 17
- Views: 9768
Re: portal like teleport
Hey! With Minmay's findings here , the portal problems are over. Here is my teleportal object: defineObject{ name = "teleportal", components = { { class = "Model", name = "frame", model = "assets/models/env/portal_frame.fbx", staticShadow = true, }, { class = "Portal", onArrival = function(self) lo...
- Sun Jan 24, 2021 8:40 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463744
Re: Ask a simple question, get a simple answer
Quick Question: Is there a way to scale a model ingame ? local m = entity:getWorldRotation() local scale = 0.5 m.x = m.x * scale m.y = m.y * scale m.z = m.z * scale m.w = m.w * scale entity:setWorldRotation(m) If the entity has animations though, this wont work most of the time Thanks alot
- Sun Jan 24, 2021 11:31 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463744
Re: Ask a simple question, get a simple answer
Quick Question: Is there a way to scale a model ingame ?
- Fri Jan 22, 2021 11:24 am
- Forum: Mod Creation
- Topic: [UMod] Editor+ (minor editor improvements)
- Replies: 3
- Views: 910
Re: [UMod] Editor+ (minor editor improvements)
I have noticed something odd with the editor after installing the mod. When I want to delete an object with the del key that is on top of other objects (stacked), it wont let me delete it. It does however let me delete single objects.
- Fri Jan 22, 2021 10:34 am
- Forum: Mod Creation
- Topic: [UMod] Editor+ (minor editor improvements)
- Replies: 3
- Views: 910
Re: [UMod] Editor+ (minor editor improvements)
Very nice. thank you.
- Wed Jan 20, 2021 12:44 pm
- Forum: Mod Creation
- Topic: Ankle and knee deep water mods?
- Replies: 21
- Views: 12392
- Wed Jan 20, 2021 10:05 am
- Forum: Mod Creation
- Topic: Ankle and knee deep water mods?
- Replies: 21
- Views: 12392
Re: Ankle and knee deep water mods?
Thanks minmay for the explanation. I got it working and will now finetune it for my sewer part of the dungeon.

and now with the reflection on.. (have to tweak it a bit I think)


and now with the reflection on.. (have to tweak it a bit I think)

- Mon Jan 18, 2021 10:12 pm
- Forum: Mod Creation
- Topic: Ankle and knee deep water mods?
- Replies: 21
- Views: 12392
Re: Ankle and knee deep water mods?
I truly wish that the water object's elevation attribute, had been used as the surface elevation for the water; on the modding side, it would have made things much more controllable. Perhaps (if it's not a can of worms to implement) we may see this in a future patch from the glögi sessions... if th...