Search found 337 matches

by kelly1111
Fri Jan 22, 2021 11:24 am
Forum: Mod Creation
Topic: [UMod] Editor+ (minor editor improvements)
Replies: 3
Views: 47

Re: [UMod] Editor+ (minor editor improvements)

I have noticed something odd with the editor after installing the mod. When I want to delete an object with the del key that is on top of other objects (stacked), it wont let me delete it. It does however let me delete single objects.
by kelly1111
Fri Jan 22, 2021 10:34 am
Forum: Mod Creation
Topic: [UMod] Editor+ (minor editor improvements)
Replies: 3
Views: 47

Re: [UMod] Editor+ (minor editor improvements)

Very nice. thank you.
by kelly1111
Wed Jan 20, 2021 12:44 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 8995

Re: Ankle and knee deep water mods?

THOM wrote:
Wed Jan 20, 2021 11:41 am
Will there be monsters in it? I can imagine that every footstep of them triggers a water splash particlesystem.
Argh haven't thought of that... cant have silent moving monsters in ancle deep water can we... ?
by kelly1111
Wed Jan 20, 2021 10:05 am
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 8995

Re: Ankle and knee deep water mods?

Thanks minmay for the explanation. I got it working and will now finetune it for my sewer part of the dungeon.

Image

and now with the reflection on.. (have to tweak it a bit I think)

Image
by kelly1111
Mon Jan 18, 2021 10:12 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 8995

Re: Ankle and knee deep water mods?

I truly wish that the water object's elevation attribute, had been used as the surface elevation for the water; on the modding side, it would have made things much more controllable. Perhaps (if it's not a can of worms to implement) we may see this in a future patch from the glögi sessions... if th...
by kelly1111
Sat Jan 09, 2021 11:54 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1267636

Re: Ask a simple question, get a simple answer

Great to hear minmay. Currently using an ancient version indeed. 2.71 , will be glad to port over to 2.9 and learn the ropes there. Will have a look at the door maxheight.
by kelly1111
Sat Jan 09, 2021 5:59 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1267636

Re: Ask a simple question, get a simple answer

thanks Isaac. I have it set up now. I will take a look at the tutorials
by kelly1111
Sat Jan 09, 2021 2:26 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1267636

Re: Ask a simple question, get a simple answer

I think I will finally have to take a look at how to animate things and import them.... :)
by kelly1111
Fri Jan 08, 2021 5:53 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1267636

Re: Ask a simple question, get a simple answer

Phitt made an elevator in his the mine of Malan Veal mod. The elevator is essentialy a door (MineElevator.model) A very large slab of rock that moves down .. giving the impression that you are in an elevator. I don't really know how to formulate my question correctly. But I'll try. When I import tha...
by kelly1111
Sat Jan 02, 2021 10:25 pm
Forum: Mod Creation
Topic: 64-bit version of LOG2
Replies: 14
Views: 932

Re: 64-bit version of LOG2

I will take the blame !