Search found 160 matches

by BuzzJ
Mon Apr 27, 2015 1:54 am
Forum: Mod Creation
Topic: Paid Mods on Steam Workshop - A Discussion
Replies: 72
Views: 67674

Re: Paid Mods on Steam Workshop - A Discussion

I absolutely oppose it. Jockeying to make a DLC is not what modding is about and is further harmful to the community. IP clusterfucks are not really very helpful, nor are they profitable to AH. AH should not support this unless it means a large cut to them in either percentage or total amount. If yo...
by BuzzJ
Mon Apr 27, 2015 12:49 am
Forum: Mod Creation
Topic: FORGE [scripting mod]
Replies: 10
Views: 11718

Re: FORGE [scripting mod]

as a sidenote, that zombie looks so happy. Look at him. a shopkeeper head could probably use the same animations with just a tweaked different mesh.
by BuzzJ
Sun Mar 29, 2015 3:11 pm
Forum: Mod Creation
Topic: Contemporary and Scifi Firearms
Replies: 14
Views: 16753

Re: Contemporary and Scifi Firearms

Okay. Here is an image of the superposed shotgun, a box of shotshells (its ammo), and a spent shotshell (currently a useless item, I am trying to work out how to generate them when the firearm is reloaded, to be used in an as yet unimplemented crafting system) see image below http://i.imgur.com/B6te...
by BuzzJ
Sun Mar 29, 2015 4:37 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963314

Re: Ask a simple question, get a simple answer

Uh...did you mean to put that in an onAttack hook? Because what you're trying to do right now is put the return value of party:spawn("scifi_spentshotshells") as the value for key 1 in the ReloadFirearm component. Which wouldn't make sense even if it didn't. And it can't possibly not crash...
by BuzzJ
Sun Mar 29, 2015 4:14 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963314

Re: Ask a simple question, get a simple answer

Is there a simple way to make an object or several spawn on the same tile as the party when an (here unspecified) event occurs? Where defining the location of the party is not necessary? Something like this perhaps? party.party:spawn("dagger") I think you meant party:spawn("dagger&qu...
by BuzzJ
Tue Mar 24, 2015 11:01 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963314

Re: Ask a simple question, get a simple answer

Is there a simple way to make an object or several spawn on the same tile as the party when an (here unspecified) event occurs? Where defining the location of the party is not necessary?
by BuzzJ
Tue Mar 24, 2015 8:07 am
Forum: Mod Creation
Topic: Contemporary and Scifi Firearms
Replies: 14
Views: 16753

Re: Contemporary and Scifi Firearms

Whoops! Yeah, that did it. I forgot to save materials.lua and then reload the dungeon. Doh! Thanks again. here are screenshots confirming it works. Textures are godawful and theres some sort of problem with lighting them indoors, but oh well. I count that as implemented and will move on to a differe...
by BuzzJ
Tue Mar 24, 2015 7:42 am
Forum: Mod Creation
Topic: Contemporary and Scifi Firearms
Replies: 14
Views: 16753

Re: Contemporary and Scifi Firearms

(i.e. did you remember to import the file in init.lua)? can you define this phrase? I thought init just needs to load the scripts? my init looks like this -- This file has been generated by Dungeon Editor 2.2.4 -- import standard assets import "assets/scripts/standard_assets.lua" -- impor...
by BuzzJ
Tue Mar 24, 2015 7:17 am
Forum: Mod Creation
Topic: Contemporary and Scifi Firearms
Replies: 14
Views: 16753

Re: Contemporary and Scifi Firearms

Im currently running into an issue getting textures to apply to my models in dungeon editor. The meshes show up alright and everything else works, but not the textures and this is a bit perplexing. I am using the most recent version of GMT. Could you check my models and materials scripts to see if I...
by BuzzJ
Tue Mar 24, 2015 1:07 am
Forum: Mod Creation
Topic: Contemporary and Scifi Firearms
Replies: 14
Views: 16753

Re: Contemporary and Scifi Firearms

I'm just finishing up UVmap right now, textures will be servicable placeholder because I hate making textures more than I hate UVmapping. But scripting shouldn't be too great of an obstacle, since AH already did most of that for us. I decided to work on items instead of wallsets for now because the ...