Search found 17 matches
- Thu May 16, 2019 9:24 am
- Forum: Grimrock 2 Discussion
- Topic: Legend of Grimrock 3
- Replies: 262
- Views: 487337
Re: Legend of Grimrock 3
bits, for maps with many assets without crash out of memory
- Thu May 16, 2019 6:56 am
- Forum: Grimrock 2 Discussion
- Topic: Legend of Grimrock 3
- Replies: 262
- Views: 487337
Re: Legend of Grimrock 3
Want LoG3 for editor with x64 and more possibilities.
- Tue Jul 21, 2015 2:41 pm
- Forum: Grimrock 2 Discussion
- Topic: Dungeon Editor
- Replies: 5
- Views: 9051
Re: Dungeon Editor
Can open file dungeon.lua in mod_assets\scripts like text, and delete objects by your hands.
- Tue Jul 21, 2015 2:23 pm
- Forum: Grimrock 2 Discussion
- Topic: Dungeon Editor
- Replies: 5
- Views: 9051
Re: Dungeon Editor
%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
- Thu Jul 09, 2015 7:52 pm
- Forum: Mod Creation
- Topic: [TownTileset] from LoG1 Release
- Replies: 10
- Views: 10206
Re: [TownTileset] from LoG1 Release
Doesn't contain the sky, skybox, invisible wall; particles don't work (fountain, lantren fire).
- Thu Jul 09, 2015 11:43 am
- Forum: Mod Creation
- Topic: [TownTileset] from LoG1 Release
- Replies: 10
- Views: 10206
- Tue Jul 07, 2015 10:03 am
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 182110
Re: Blender 2.71 - Importer / Exporter (1.4.4)
What of this i must scale? Multiple? I trying, but nothing changes.
ps
Nothing more, i did it.
SpoilerShow

Nothing more, i did it.
- Tue Jul 07, 2015 9:19 am
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 182110
Re: Blender 2.71 - Importer / Exporter (1.4.4)
How fix invert shadows?

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- Mon Jul 06, 2015 9:08 pm
- Forum: Mod Creation
- Topic: models import-export problem
- Replies: 2
- Views: 3916
Re: models import-export problem
.obj format only represents geometry, it doesn't have material groups. Use a different format instead. If you're going to be editing in Blender anyway, I would recommend that you save yourself the trouble of going through an additional program and just use this plugin . Yeah, ty man, i forget about...
- Mon Jul 06, 2015 7:42 pm
- Forum: Mod Creation
- Topic: models import-export problem
- Replies: 2
- Views: 3916
models import-export problem
Hello. I have some problems with import-export models. I open model with Grimrock Model Tool. (1st screeshot) As you can see model have 3 textures. I export this model to .obj and open it with blender. (2nd screenshot) The next i export this model back to .obо and open it with Grimrock Model Tool. (...