Search found 31 matches

by Duncan_B
Fri Mar 28, 2014 11:31 pm
Forum: Modding
Topic: [MOD] Sanctuary of Gorgim
Replies: 14
Views: 10803

Re: [MOD] Sanctuary of Gorgim

Thanks for this catch! I'm terribly sorry Version VIII originally released with the starting point still in a testing position. RMariano, you now share a cell with podbelski in the Prison of the Skeleton King... Steam and Nexus links have been updated with the properly playable Version VIII. I apolo...
by Duncan_B
Wed Mar 26, 2014 9:44 pm
Forum: Modding
Topic: [MOD] Sanctuary of Gorgim
Replies: 14
Views: 10803

Re: [MOD] Sanctuary of Gorgim

Version VIII is now out! The credits hall at the end isn't quite as spiffed as I'd like it to be (I'll certainly plan an expansion, as it has run out of space), but podbelski has now been credited for testing. Many thanks!
by Duncan_B
Wed Mar 26, 2014 7:40 pm
Forum: Modding
Topic: [MOD] Sanctuary of Gorgim
Replies: 14
Views: 10803

Re: [MOD] Sanctuary of Gorgim

Apologies for the delay, I was away at the Game Developers' Conference in San Francisco last week. Finished :) 1. A 'weird gem' - what is it for? On my 1st run I inserted it into a gargoyle head on the wall and got something in return, don't remember what exactly... Hint: There is a message on the w...
by Duncan_B
Sun Mar 16, 2014 9:28 am
Forum: Modding
Topic: [MOD] Sanctuary of Gorgim
Replies: 14
Views: 10803

Re: [MOD] Sanctuary of Gorgim

well, then I'm talking about the 2nd room of the 1st level :) I simply mean the very 1st torch the player finds, I can't take it along with me b/c it's needed to open the pit, right? Answer: That's true, but the very first torch is expected to stay in the cell; it is not needed to open the way to t...
by Duncan_B
Sun Mar 16, 2014 7:34 am
Forum: Modding
Topic: [MOD] Sanctuary of Gorgim
Replies: 14
Views: 10803

Re: [MOD] Sanctuary of Gorgim

Thanks for playing! I've updated the game to version VII on Steam, will update the Nexus link momentarily [edit: it should be updated now; please let me know if you have any trouble] . Aside from those mentioned below, I've made the following updates: a character's blood should not chill if they are...
by Duncan_B
Wed Mar 05, 2014 11:28 pm
Forum: Modding
Topic: [MOD] Sanctuary of Gorgim
Replies: 14
Views: 10803

[MOD] Sanctuary of Gorgim

http://cloud-2.steampowered.com/ugc/577891959180315326/D691F85F90A94F68C52B4191623D3FDDB7D68A51/637x358.resizedimage Steam link Nexus link . # # # SANCTUARY OF GORGIM is a five floor, puzzle-light dungeon of adventure-horror intended for a first level party of four. With one character permanently d...
by Duncan_B
Sat Mar 01, 2014 5:34 am
Forum: Modding
Topic: FINISHED DUNGEONS: links to completed dungeon mods
Replies: 31
Views: 172256

Re: FINISHED DUNGEONS: links to completed dungeon mods

I have completed a dungeon and uploaded it to the Steam Workshop. It is called Sanctuary of Gorgim.
by Duncan_B
Fri Mar 15, 2013 10:21 am
Forum: Modding
Topic: onEquipItem crash
Replies: 3
Views: 1573

Re: onEquipItem crash

Making 'x' local did the trick, so it seems. I'll bump this thread if any problems re-appear, but I don't suspect they will-- not with this, anyway!
by Duncan_B
Fri Mar 15, 2013 6:28 am
Forum: Modding
Topic: onEquipItem crash
Replies: 3
Views: 1573

Re: onEquipItem crash

Excellent, thank you! The variable "ch" was... what we'll call my punishment for making copy-paste my main mode of coding in lua. :oops: Regarding multi-line comments, I had only added in the one comment for the sake of this forum post, but I appreciate the new knowledge. If changing the variable to...
by Duncan_B
Fri Mar 15, 2013 2:17 am
Forum: Modding
Topic: onEquipItem crash
Replies: 3
Views: 1573

onEquipItem crash

I'm having trouble creating a particular effect upon equipping an item. If I use the onEquipItem hook (as implemented/commented-out below), the game crashes without an error message upon equipping it in-hand. I have tried to create a work-around with a script entity (whose code I found and borrowed ...