Search found 42 matches

by Roman42
Tue Feb 12, 2013 9:44 pm
Forum: Modding
Topic: [MOD] Random Dungeon (v0.99)
Replies: 30
Views: 16295

Re: [MOD] Random Dungeon (v0.99)

just finished level 12. some ideas what to improve - make some ending (random generated exit in last level ?) - too many flasks spawned (like every character has 8 potions...) - mortar should be obtained sooner (i have gained it in level 6 or 7 do not remember) - this spawned fog is annoying. it is...
by Roman42
Mon Feb 11, 2013 12:16 am
Forum: Modding
Topic: [MOD] Random Dungeon (v0.99)
Replies: 30
Views: 16295

Re: [MOD] Random Dungeon (v0.99)

I have end at level 10. Just too hard :D Yes, it's too hard perhaps. I've checked my script and I think the Wardens should come one level later. I've removed them on level 10 now and increased the propability for Shrakk Thors a bit. Very interesting dungeon, this replayability is fantastic. Ufortun...
by Roman42
Sun Feb 10, 2013 1:46 pm
Forum: Modding
Topic: [MOD] Random Dungeon (v0.99)
Replies: 30
Views: 16295

Re: [MOD] Random Dungeon (v0.99)

Another update: v0.99 - added countless items ("dagger +1" etc.) - added Ixnatifual's Tome Library - added Geistertanz' City Fog - added random no-sleep levels - wooden boxes are more interesting http://grimrock.nexusmods.com/mods/148 I've increased the number of random items drastically by adding I...
by Roman42
Fri Feb 01, 2013 6:30 pm
Forum: Modding
Topic: Everything is scriptable
Replies: 38
Views: 13112

Re: Everything is scriptable

Ok, I need to clear this up before you get too excited :) I was talking about the new project which has a completely separate codebase. So it is very unlikely that these improvements will be backported to the dungeon editor (or game engine) used in log1. But whatever the new project is going to be ...
by Roman42
Sat Jan 26, 2013 11:25 am
Forum: Modding
Topic: [MOD] Random Dungeon (v0.99)
Replies: 30
Views: 16295

Re: [MOD] Random Dungeon (v0.98)

No, all I've found was the "asset_pack_v2". Where can I get it? :)
by Roman42
Thu Jan 24, 2013 11:13 pm
Forum: Modding
Topic: [MOD] Random Dungeon (v0.99)
Replies: 30
Views: 16295

Re: [MOD] Random Dungeon (v0.98)

"powerbolt"


Another idea I had which I didn't try until now: Perhaps the Cube is a container which reacts to :addItem ?
by Roman42
Thu Jan 24, 2013 10:29 pm
Forum: Modding
Topic: [MOD] Random Dungeon (v0.99)
Replies: 30
Views: 16295

Re: [MOD] Random Dungeon (v0.98)

I'd like to include the Cube as a boss, but I want him to be in a vulnerable state. Is there a known way to pull this off? The only way I know of is to have the cube in the dungeon, have the weapon of power, stun him with it, insert one of the parts into him, pull it back out, voila, he's vulnerabl...
by Roman42
Thu Jan 24, 2013 1:22 pm
Forum: Modding
Topic: [MOD] Random Dungeon (v0.99)
Replies: 30
Views: 16295

Re: [MOD] Random Dungeon (v0.98)

Since holidays are over, the updates are rolling in a little bit slower, but I'm still toying around with it, so here's a little update: v0.98 - added locked doors / keys / wooden boxes - added random wall decorations - added lootable crates/barrels/eggs - level up teleporters have different color -...
by Roman42
Sun Jan 20, 2013 2:37 pm
Forum: Grimrock 1 Discussion
Topic: Recap 2012, Hello 2013!
Replies: 32
Views: 16526

Re: Recap 2012, Hello 2013!

Yeah, can't wait. Haven't played any other game than Grimrock for one month. I'd even pay some sort of monthly fee, to get more dungeons from you. :) (if they aren't shorter than the original one, there's no point in taking care of a party which will be "Game Overed" on level 6 or something, that's ...
by Roman42
Fri Jan 18, 2013 7:51 pm
Forum: Grimrock 1 Discussion
Topic: deutsprachige mods? und weiteres
Replies: 2
Views: 2347

Re: deutsprachige mods? und weiteres

Also mich nerven französische/spanische Mods/Homebrews gewaltig. Ich versteh einfach nicht, wie man so ignorant sein kann. Ebenso ärgerlich würde ich ne deutsche Mod finden, wenn ich die Sprache nicht beherrschen würde. Jeder kann englisch, wer's nicht kann muss es lernen. Wir habens 2013 und wir si...