Search found 124 matches

by Sutekh
Thu Jul 02, 2020 3:25 pm
Forum: Modding
Topic: monsters
Replies: 326
Views: 174496

Re: monsters

I don't think the kobold was ever finished.
by Sutekh
Mon Jun 29, 2020 9:47 pm
Forum: Modding
Topic: monsters
Replies: 326
Views: 174496

Re: monsters

> Monsters <

Slug and Leech Worm for LoG1. ;)
by Sutekh
Thu Mar 19, 2020 11:39 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1005891

Re: Ask a simple question, get a simple answer

Germanny used a set of portraits originally done by Angry Meteor. These were based on the ones from Dungeon Master, and were in a higher resolution to start with.
by Sutekh
Sun Aug 18, 2019 12:37 am
Forum: Mod Creation
Topic: Grimrock 1 Editor Mods
Replies: 6
Views: 2560

Re: Grimrock 1 Editor Mods

Scroll down to the "optional files" and download those.
by Sutekh
Sun Mar 10, 2019 11:01 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1005891

Re: Ask a simple question, get a simple answer

The tomb tile set was actually created way back when the first Legend of Grimrock was in development. ;)

Image

http://www.grimrock.net/2012/06/20/upda ... ure-plans/
by Sutekh
Thu Nov 01, 2018 5:00 pm
Forum: Support and Tech Discussion
Topic: Latest Steam Update Broke Dungeon Editor
Replies: 1
Views: 6696

Re: Latest Steam Update Broke Dungeon Editor

I had the same problem a while back and spent ages trying to figure out what was wrong; even closing and starting the editor again didn't work. In the end I tried restarting my computer and hey-presto, everything was good again! :roll:
by Sutekh
Sat Jun 02, 2018 2:33 am
Forum: Info
Topic: GDPR
Replies: 12
Views: 14731

Re: GDPR

Sir Tawmis wrote:
Tue May 22, 2018 10:32 am
Will we be getting custom LOG related images for new posts and what not? Rather than the generic ones? :D
I thought I'd have a bit of fun and make some forum icons using images from LOG, if the admins are interested ;)
> Grimrock Icons <
by Sutekh
Sun Apr 30, 2017 6:33 pm
Forum: Mod Creation
Topic: Question about GrimTK
Replies: 5
Views: 3380

Re: Question about GrimTK

Try using controller instead of teleporter.

Code: Select all

function teleport()
invisible_teleporter_2.controller:activate()
end
by Sutekh
Sat Jan 21, 2017 1:36 am
Forum: Mod Creation
Topic: What does this error mean?
Replies: 3
Views: 2437

Re: What does this error mean?

I've seen something like this before. In that case it turned out to be the line "ceilingEdgeVariations = true," in the tile set definition, and removing this line fixed the problem.
Hope this helps. ;)