Weeeeell.... Hello everyone. I don't know what to say, I have been sleeping under a rock. The ORRR3 came out and I realize it 6 months later, I am at a loss for words. :shock: :? But it has really been an incredibly busy year at work, especially around Christmas, and then all hell broke loose in the...
Haha, indeed. I don't know, not anytime soon, it's on hold for now. I started that project as a career reorientation towards game development, but then got an university professor position in my main domain (music composition). So I had to put my focus back. Who knows, I might get working on it agai...
Note that while only two of the ghost remains are needed to open the entrance, three of them exist (since there are three rooms in the Twisted Forest). Yes, true. The existing mechanic in the game (yours?) does already regard that. The third ghost_remains can be traded for some loot (not decided, w...
No need to be so harsh with THOM when he is actually willing to take the project in his hands. I haven't looked at the current state of the project, but this story seems perfectly fine to me, all it takes is some scrolls and lore and dialogs to fit it to what we have. It's still a "framing"...
Isaac wrote:I'll have to play it again... but it does come to mind that Aaneton had his own inversion room in the ORRR2; though not the same of course.
That's why my 2nd "balance" option might be better.
Alright, I replayed my room last night... it takes some patience to solve for sure, even if you know how, especially the 4th "secret" pattern. While I still like the concept a lot, I'm not sure about the general name and hints, with some distance I don't find them clear enough. In particul...