Search found 31 matches

by Flohaxn
Sun Dec 03, 2017 11:21 pm
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 95084

Re: [MOD] Survive 2.2

Hi Resu, just when i was going to paradise game crashed with: [string "CinematicMode.lua"]:0: Could not find asset processor for file: assets/cinematics/paradise.jpg stack traceback: [C]: in function 'load' [string "CinematicMode.lua"]: in function 'showImage' [string "CinematicMode.lua"]: in main c...
by Flohaxn
Mon Sep 19, 2016 8:39 pm
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 95084

Re: [MOD] Survive 2.0

geniusmcp wrote:Hello,

i am also stuck at "flesh of god" Level 20 (or 19?)

What is the solution?

I don't get any further.

Please help!

Regards
Dieter
if i recall correctly you need a
SpoilerShow
herdergod cap, so hopefully you didnt eat it
by Flohaxn
Thu Aug 04, 2016 7:35 pm
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 95084

Re: [MOD] Survive 1.0

So Resu, tell me, what is the last thing to do? It sure looks like dying :lol:
by Flohaxn
Sat Jul 30, 2016 8:39 am
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 95084

Re: [MOD] Survive 1.0

Some problems in level 24: 1) In the area in the southeast you can shoot at the golem from afar, he will charge you and trigger the doors to close, and you have no way to get the skull key he drops then and no way to continue. https://dl.dropboxusercontent.com/u/24159823/4button1.jpg 2) a little bit...
by Flohaxn
Wed Jul 27, 2016 7:13 pm
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 95084

Re: [MOD] Survive 1.0

Resu wrote: concerning Level 11: you must have an old Version. ...
gna.. thats unfortunate :( i downloaded it on 17.7, and i see you updated it on that day ..
anyway, i am on level 21 now .. did you change anything which could impede my progression further down?
by Flohaxn
Sun Jul 24, 2016 8:34 pm
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 95084

Re: [MOD] Survive 1.0

Awesome Mod! Having a blast, thank you for creating it :) Just to point out, i got a program crash once using the hold monster spell (could not reproduce it though), and on Level 11 i could not find my way out of the area where the blue arrow is: https://dl.dropboxusercontent.com/u/24159823/L11.jpg ...
by Flohaxn
Sat Dec 27, 2014 6:17 pm
Forum: Custom Dungeons
Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Replies: 252
Views: 118224

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Hi,
i am stuck at the endurance test in the abandoned structure lower level:
SpoilerShow
Image
can you point me to the missing lever? Otherwise i go crazy ...
by Flohaxn
Sun Dec 14, 2014 2:39 pm
Forum: Custom Dungeons
Topic: Princes of Pale Moon
Replies: 62
Views: 44710

Re: Princes of Pale Moon

Just finished the mod; very nicely done, i enjoyed it very much, thank you for creating it :) Some minor bug/feature: the fight with the 2 princes of the pale moon in the graveyard; the way down to the conduit is closed, but you can bypass the gate by going thru the walls there, you land on the stai...
by Flohaxn
Tue Dec 02, 2014 12:37 am
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 43185

Re: [MOD] Ogre v1.2 final version

Hi again. What do you think of it thus far? Are you enjoying it? In answer to your question: there are 3 deamon heads, each needs 3 gems, yes? The scroll you found gives you a code and the order in which the gems are placed (left head, middle head, right head). The number refers to the position, th...
by Flohaxn
Mon Dec 01, 2014 3:36 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 43185

Re: [MOD] Ogre v1.2 final version

Stuck now on Level 5, the gem puzzle. I tried various combinations according to the scroll, but i cant figure out what the numbers on the scroll mean.