Search found 98 matches

by Mal85
Thu May 21, 2020 1:23 am
Forum: Modding
Topic: First time modder - need some help!
Replies: 15
Views: 4978

Re: First time modder - need some help!

Pretty sure its just copy pasta and then modify some .lua files. Nothing is easy when it comes to Grimrock modding and your ganna have to dig through mods and the forums to find most of the cool stuff people have released over the years. Check the Super Threads of both Grimrock forums for the most r...
by Mal85
Tue May 19, 2020 7:43 pm
Forum: Modding
Topic: (WIP's) Mal's Emporium Magnifica
Replies: 21
Views: 13119

Re: (WIP's) Mal's Emporium Magnifica

More grinding on the Old Roads and Lothrah Bogs... she's coming together really nicely. Got several more maps nearly completed and doing a ton of balancing and reworks on weapons, spells and gear. :D https://i.imgur.com/fLbIbTq.jpg https://i.imgur.com/ci03ged.jpg https://i.imgur.com/yNrWAvp.jpg
by Mal85
Sat May 16, 2020 11:32 am
Forum: Modding
Topic: (WIP's) Mal's Emporium Magnifica
Replies: 21
Views: 13119

Re: (WIP's) Mal's Emporium Magnifica

Been playing with some reskins... you don't wanna get surprised by these Murder Mummies or Carrion Lizards!. :mrgreen:
SpoilerShow
Image
SpoilerShow
Image
by Mal85
Mon May 11, 2020 11:18 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 3960

Re: Creating Custom assets (monsters, objects and items)

Make your model in Blender first, then use FBX converter to get it into the right format for LoG2. I believe you need the animation files as well if your making monsters or whatever created using outside program as well and then import it in. You will need something like Gimp or Photoshop to make yo...
by Mal85
Mon May 11, 2020 10:44 pm
Forum: Grimrock 2 Discussion
Topic: How do I breathe underwater? Or extend underwater time?
Replies: 4
Views: 1683

Re: How do I breathe underwater? Or extend underwater time?

A script like this was probably used in a custom mod Tawmis. This is the script I used to add water potions to my Mod, pilfered and modified from somewhere on these forums in ages past. Sorry if I can't recall who I lifted the original script from. defineObject{ name = "potion_water_breathing", base...
by Mal85
Wed May 06, 2020 11:43 pm
Forum: Modding
Topic: (WIP's) Mal's Emporium Magnifica
Replies: 21
Views: 13119

Re: (WIP's) Mal's Emporium Magnifica

Not dead, still working on this. Figured its been like 2 years since posting here. Even if the scene is dead Ill keep polishing this until its done. :D
by Mal85
Thu Jan 10, 2019 6:39 am
Forum: Mod Creation
Topic: Dirt Cave
Replies: 64
Views: 29892

Re: Dirt Cave

It's looking great! Perhaps try going with a browner more wilted color instead of the brighter greens. As far as making a puddle I figure just making a floor tile with a brick missing (Or slightly depressed down) out of it and animated water texture that can be placed anywhere you want (Might take s...
by Mal85
Mon Dec 31, 2018 8:54 am
Forum: Modding
Topic: Making Spiders Shoot! (Solved)
Replies: 43
Views: 21387

Re: Making Spiders Shoot! (Solved)

One of the first things I tried to make work in Grimrock1, basically my introduction to lua script :D
by Mal85
Sun Dec 23, 2018 11:04 am
Forum: Mod Creation
Topic: Mal's Annoying Scripting Questions
Replies: 2
Views: 2745

Re: Mal's Annoying Scripting Questions

That of course worked perfectly! Also good to know! :D
Thanks Minmay! Cheers!
by Mal85
Sun Dec 23, 2018 8:32 am
Forum: Mod Creation
Topic: Mal's Annoying Scripting Questions
Replies: 2
Views: 2745

Mal's Annoying Scripting Questions

I am starting to put my scripts together and am having a head scratcher with this script. I'm trying to get the Scavengers imported in and have redefined their sounds and all that with new sounds. They work great in game and function except they never hit the party and never deal any damage. I have ...