Search found 155 matches

by Adrageron
Sat Dec 12, 2020 12:38 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 87734

Re: [MOD] The Guardians

@guero531
Looks like you really found a way to trap youself in the city. Sorry for inconvenience, I will think how to change dungeon to prevent this.
by Adrageron
Tue Dec 01, 2020 12:40 pm
Forum: Mod Creation
Topic: Automap Upgrade
Replies: 2
Views: 1423

Automap Upgrade

Just published a little content pack with automap improvements used in The Guardians. https://staticdelivery.nexusmods.com/mods/687/images/143/143-1606821985-457312924.jpeg - fixed invisible obstacles, pillars and chasms - new map icons for windgates, breakables, elemental shrines and traps Get it o...
by Adrageron
Fri Nov 27, 2020 1:52 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 87734

Re: [MOD] The Guardians

v. 2.3 is released.
by Adrageron
Thu Nov 26, 2020 11:28 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 87734

Re: [MOD] The Guardians

Thank you for kind words! It is will be 2.3 in near future, yes. It will fix this accuracy issue and add few little improvements, but nothing serious. It is up to you to start now or to wait :) Just be sure not to update during the playthrough again ;)
by Adrageron
Thu Nov 26, 2020 10:40 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 87734

Re: [MOD] The Guardians

Was hoping to see how I can fix this to continue playing on my save file. Hi! Sorry, but the game does not support saves from the old mod versions. AFAIK, there is no workaround for this. You need to have the 2.0 mod version to load your save file. I have no old versions archive (the oldest one is ...
by Adrageron
Tue Nov 24, 2020 8:34 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 87734

Re: [MOD] The Guardians

Version 2.2 of the mod is out. Hopefully, it is a final update :roll: List of changes from 2.0: v. 2.1 - Some new dungeon content - New automap, conditions and item icons - New (old) enemies - Locpicks and almost all food are now stackable - Texture optimisation - 7 new secrets - Few new items - Few...
by Adrageron
Thu Nov 19, 2020 9:03 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 87734

Re: [MOD] The Guardians

Ascender wrote:
Thu Nov 19, 2020 8:21 pm
Enchanting is broken in 2.0. I put gem + wormroot into materials, enchant scroll into "scroll" altar and tried multiple items with nothing happening.
Try to put more wormroot ;)
by Adrageron
Mon Nov 16, 2020 10:45 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 87734

Re: [MOD] The Guardians

@Ascender
You can go any direction. There are several versions of most firearms. But some of them are well hidden ;)
by Adrageron
Tue Nov 10, 2020 7:14 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1478192

Re: Ask a simple question, get a simple answer

It is for an item (dart or arrow) trown at the party by a trap. I can emulate it by placing invisible monster there, but it looks like an ugly solution :) class = "Controller", { class = "Spawner", name = "missile", spawnedEntity = "dart", }, { class = "Controller", onActivate = function(self) self....
by Adrageron
Tue Nov 10, 2020 6:08 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1478192

Re: Ask a simple question, get a simple answer

Hi, folks! May be someone know, is there an easy way to make item:trowItem() function deal actual damage to the party? Changing AttackPower of projectile does nothing, as well as setting CastByChampion. May be there is a hidden flag, that tells that the projectile was cast by a monster? I'm really d...