Search found 203 matches

by Adrageron
Mon Sep 11, 2023 9:43 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54399

Re: [MOD] Final Adventure

Version 1.4 is out now.

- Fixed few rare crashes.
- Fixed few bugs and exploits.
- Fixed epic item counter.
- Spell costs rebalanced slightly.
- Water Breathing spell can last longer (depends on caster's air magic skill).
- Credits section update.
by Adrageron
Thu Feb 02, 2023 11:14 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 915
Views: 155922

Re: [MOD] Call Of House Hardabar

Whisper wrote: Thu Feb 02, 2023 9:45 pm Did you try Razorrock Island mod?
Yes, I tried and was not impressed.
by Adrageron
Wed Feb 01, 2023 12:39 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 915
Views: 155922

Re: [MOD] Call Of House Hardabar

The mod is really awesome! It feels like a completely new game with all those new objects and ambients. Really unique atmosphere! Love the leveldesign too. Thank you for this great adventure, bongobeat!
by Adrageron
Sun Jan 29, 2023 3:10 pm
Forum: Mod Creation
Topic: [Source] Final Adventure
Replies: 5
Views: 3478

Re: [Source] Final Adventure

Zo Kath Ra wrote: Sun Jan 29, 2023 11:47 am How well did you comment the sources?
I fear, that I did not comment at all :D
by Adrageron
Sun Jan 29, 2023 11:43 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54399

Re: [MOD] Final Adventure

kelly1111 wrote: Sun Jan 29, 2023 11:31 am Just wanted to say. I am thoroughly impressed by your mod. Just started playing and love the atmosphere, puzzles and overall design.
Thank you! Glad that you like it!
by Adrageron
Sun Jan 22, 2023 1:39 pm
Forum: Mod Creation
Topic: [Source] Final Adventure
Replies: 5
Views: 3478

[Source] Final Adventure

I originally planned to make a special content pack with a tutorial map and everything, but unfortunately recent events prevent me from working on this project, so I decided to post the mod sources as they are. I hope you will find something useful for your own projects there. Or, perhaps, someone w...
by Adrageron
Fri Dec 16, 2022 7:01 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54399

Re: [MOD] Final Adventure

Hi, Fimir!
Thank you for feedback!
Fimir wrote: Fri Dec 16, 2022 12:03 pm Can be item enchated with lesser enchant scroll enchanted/upgraded again with regular enchant scroll + material? Or I have to choose one of them?
Only one enchant per item, so you have to choose.
by Adrageron
Mon Nov 21, 2022 11:03 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54399

Re: [MOD] Final Adventure

Or am I not understanding the description of the skill? :) Well, second screen shows a bit more nutrition :P Trait did not allow you to "sleep for free", it just remove additional nutrition charge you are paying every time when you press the rest button. Try to sleep\wake up instantly to ...
by Adrageron
Sun Nov 20, 2022 1:24 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54399

Re: [MOD] Final Adventure

@Pompidom
I think, the root of your problem is that you picked a wrong diffifulty level. There are many possibilities in the Adventurer's Guild to make the game less "exhausting " and "annoying" ;)
by Adrageron
Sat Nov 19, 2022 5:25 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54399

Re: [MOD] Final Adventure

Would you please remake the Monk into a character that starts out weak, but simply gains a flat +1 to all stats? It will remove a lot of frustration and annoying suboptimal gameplay choices I have to take simply to maximize the character's stat gain. No way! :P There is a hard path to the inner har...