Search found 141 matches

by Adrageron
Sun Jul 14, 2019 9:02 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

Mod version 1.3. is out! Here is a change log: - Added automap changes after mining - Fixed instability on "Easy" difficulty (additional testing is required for confidence) - Small changes in some levels and puzzles - Fixed few typos Zo Kath Ra, minmay, thank you, guys! Looks like cooldown fixes mad...
by Adrageron
Tue Jun 25, 2019 3:55 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

Can you post some example code that demonstrates this? Maybe someone knows a fix / workaround. I'd try to help, but am otherwise occupied at the moment. There is not much code, just a tiny functions like these: function ratGo1() ratling2_7.monster:turnLeft() end function ratTurn() ratling2_7.monste...
by Adrageron
Mon Jun 10, 2019 11:39 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

Hey, Khollik!
Thank you for feedback, glad that you like the mod! :)
by Adrageron
Sun Jun 09, 2019 11:14 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

Zo Kath Ra wrote:
Sun Jun 09, 2019 10:05 am
What does "unstable" mean in this context?
Does it crash?
Some scripted scenes may hang on (and stop the game progress) cause monsters on easy sometimes refuse to follow orders :)
by Adrageron
Fri May 31, 2019 2:33 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

Hey, Khollik! Thank you for feedback!

Alchemy practical lessons - the major hint is in the room's name ;)
Proper placement of loot - pay attention to the map, search for similarities with the note.
by Adrageron
Thu May 23, 2019 9:01 am
Forum: Custom Dungeons
Topic: [MOD] Lost City
Replies: 124
Views: 41281

Re: [MOD] Lost City

Hey, ene!
Thank you for feedback! Here you can find full solution of this mod.
by Adrageron
Thu May 09, 2019 6:08 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

Mod updated to version 1.1. Here is a change log: - Fixed few typos and inaccuracies in game texts - Fixed few passable obstacles - Few visual fixes (blinking textures) - Few level improvements here and there - Fixed cheesecake recipe - Added a new visuals for some items (gloves, scrolls, pies). Man...
by Adrageron
Thu Apr 25, 2019 11:40 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

@knr
Thank you for the feedback!
SpoilerShow
Yes, the ratling souvenir is needed for getting that sectet. I have some ideas about additional secret zone, reachable only by the virge's help, may be someday I will expand the mod ;)
by Adrageron
Thu Apr 25, 2019 8:22 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

knr wrote:
Thu Apr 25, 2019 7:46 pm
If he mistakenly gave a hint about the dragon, which I already have...
No, it's not about it.
In fact, Banaora was very close to solution of this "riddle" ;)
by Adrageron
Sun Apr 21, 2019 9:45 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 127
Views: 10647

Re: [MOD] The Guardians

@ RMariano Thanks! Glad that you like it! @ knr Thanks a lot for detailed review, added your suggestions to the future update list :idea: As for the last figurine: you have all you need to get it. One of archivist's notes have a hint about it (not the figurine itself, but the way how to obtain it).