Search found 144 matches

by Adrageron
Sat Sep 05, 2020 9:40 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 140
Views: 51509

Re: [MOD] The Guardians

Hi, ene! Thank you for feedback!
by Adrageron
Wed Jun 03, 2020 11:59 am
Forum: Custom Dungeons
Topic: [MOD] Lost City
Replies: 129
Views: 74062

Re: [MOD] Lost City

Since you are around, I'll write a proper review, since I don't think giving my stats really counts as "feedback" :P Oh, thanks! :) Should I start The Guardians with the party I finished Lost City with? No, this is not a sequel. Better create a new party. Importing can ruin your experience and even...
by Adrageron
Tue Jun 02, 2020 12:23 pm
Forum: Custom Dungeons
Topic: [MOD] Lost City
Replies: 129
Views: 74062

Re: [MOD] Lost City

Hey, Mikuru! Thank you for feedback! Glad that you like the mod :)
Don't miss Guardians, it is a spiritual successor of the Lost City ;)
by Adrageron
Sun Jul 14, 2019 9:02 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 140
Views: 51509

Re: [MOD] The Guardians

Mod version 1.3. is out! Here is a change log: - Added automap changes after mining - Fixed instability on "Easy" difficulty (additional testing is required for confidence) - Small changes in some levels and puzzles - Fixed few typos Zo Kath Ra, minmay, thank you, guys! Looks like cooldown fixes mad...
by Adrageron
Tue Jun 25, 2019 3:55 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 140
Views: 51509

Re: [MOD] The Guardians

Can you post some example code that demonstrates this? Maybe someone knows a fix / workaround. I'd try to help, but am otherwise occupied at the moment. There is not much code, just a tiny functions like these: function ratGo1() ratling2_7.monster:turnLeft() end function ratTurn() ratling2_7.monste...
by Adrageron
Mon Jun 10, 2019 11:39 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 140
Views: 51509

Re: [MOD] The Guardians

Hey, Khollik!
Thank you for feedback, glad that you like the mod! :)
by Adrageron
Sun Jun 09, 2019 11:14 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 140
Views: 51509

Re: [MOD] The Guardians

Zo Kath Ra wrote:
Sun Jun 09, 2019 10:05 am
What does "unstable" mean in this context?
Does it crash?
Some scripted scenes may hang on (and stop the game progress) cause monsters on easy sometimes refuse to follow orders :)
by Adrageron
Fri May 31, 2019 2:33 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 140
Views: 51509

Re: [MOD] The Guardians

Hey, Khollik! Thank you for feedback!

Alchemy practical lessons - the major hint is in the room's name ;)
Proper placement of loot - pay attention to the map, search for similarities with the note.
by Adrageron
Thu May 23, 2019 9:01 am
Forum: Custom Dungeons
Topic: [MOD] Lost City
Replies: 129
Views: 74062

Re: [MOD] Lost City

Hey, ene!
Thank you for feedback! Here you can find full solution of this mod.
by Adrageron
Thu May 09, 2019 6:08 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 140
Views: 51509

Re: [MOD] The Guardians

Mod updated to version 1.1. Here is a change log: - Fixed few typos and inaccuracies in game texts - Fixed few passable obstacles - Few visual fixes (blinking textures) - Few level improvements here and there - Fixed cheesecake recipe - Added a new visuals for some items (gloves, scrolls, pies). Man...