Search found 203 matches

by Adrageron
Sun Jun 12, 2022 1:37 pm
Forum: Custom Dungeons
Topic: mine pillar crystals different colours
Replies: 3
Views: 3243

Re: mine pillar crystals different colours

Hey! Here the ones from Guardians: defineParticleSystem{ name = "mine_crystal_green", emitters = { -- glow { emitterShape = "MeshShape", emissionRate = 5, emissionTime = 0, maxParticles = 100, boxMin = {-0.1, -0.1,-0.1}, boxMax = { 0.1, 0.1, 0.1}, sprayAngle = {0,30}, velocity = ...
by Adrageron
Sat Jun 04, 2022 4:18 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 184
Views: 230051

Re: [MOD] The Guardians

А новая работа будет сразу на нескольких языках (имею виду язык, на котором я сейчас пишу) :?: Или местным умельцам понадобиться какое-то время после дебюта, испытывая наше нетерпение :roll: :?: Hey! Initially, the new mod will be only in English. And my condolences to the translators in advance, a...
by Adrageron
Sun May 29, 2022 9:58 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029454

Re: Ask a simple question, get a simple answer

Isaac wrote: Sun May 29, 2022 9:08 am I did a simple model swap for the fixed files, and restarted the editor, but the problem is still present (for me) that the projectiles fly through the gate and the secret wall.
For me fixed models works just fine.
by Adrageron
Sun May 29, 2022 9:18 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029454

Re: Ask a simple question, get a simple answer

@Isaac Thank you! You was right, Minmay already knows. :D

@minmay Thanks a lot! "shuffling around the nodes" sounds to me like "just cast a fireball spell" - easy anough if you are a wizard, but impossible for mere mortal like myself :mrgreen:
by Adrageron
Sun May 29, 2022 7:58 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029454

Re: Ask a simple question, get a simple answer

Isaac wrote: Sun May 29, 2022 7:51 am Door component has a 'sparse' option that allows projectiles to pass through, and for the party to pick up items on the floor just inside the doorway.
Thank yor for reply!
AFAIK, 'sparse' option only allows to put/pick up items, not throw.
by Adrageron
Sun May 29, 2022 7:56 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 184
Views: 230051

Re: [MOD] The Guardians

Hey, @Resu! Thank you for support! I have found all of the trinkets Magus requires but one, I think it is a Golden Goromorg but I have searched everywhere and cannot find it, please help! Hi! Try to search the Undertown a bit more. BTW, there is the guide for this mod here: https://steamcommunity.co...
by Adrageron
Sun May 29, 2022 7:37 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029454

Re: Ask a simple question, get a simple answer

Hello, guys! I have encountered another problem :? I am using this tileset made by Phitt: https://www.nexusmods.com/legendofgrimrock2/mods/35 wich is really a masterpiece. But recently I've discovered an unpleasant surprise: all doors in this mod (normal and secret ones) are transparent for projecti...
by Adrageron
Thu Dec 16, 2021 12:31 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029454

Re: Ask a simple question, get a simple answer

Another noobish question from me, guys :) I have a lot of moving and rotating stuff in the mod, including the one with MinimalSaveState. For these primitives I have the function, which is called from onInit() hook of this object: defineObject{ name = "script_starter", components = { { clas...
by Adrageron
Mon Nov 29, 2021 8:46 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029454

Re: Ask a simple question, get a simple answer

Isaac, minmay, thank you, guys! I'm understand the problem much better now. I'll try to find not very shameful workaround :mrgreen:
by Adrageron
Mon Nov 29, 2021 12:50 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029454

Re: Ask a simple question, get a simple answer

Well, this is what I'm afraid of :) So, there is no way to shut down that "drone" or at least fool it somehow? :roll: I was thinking about the script hooked on monster animation event that forcefully plays action sound when monster and party Y positions are on different sides of the logica...

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