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by Adrageron
Sat Nov 19, 2022 1:41 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 63614

Re: [MOD] Final Adventure

kikotrt wrote: Fri Nov 18, 2022 3:10 pm would a new game be required for the fix changes to take effect?
Yes, old saves are not compatible sadly.
by Adrageron
Fri Nov 18, 2022 9:40 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 63614

Re: [MOD] Final Adventure

Invalid connector target: twigroot_dormant_6 I will fix it, thanks! Stone table with 2 statues (I was never a fan of these puzzles anyways, spamming every inventory item on these tables - basically bruteforcing them) it just adds frustration. Placed Meat on it. Disappears in a flash of fire: no eff...
by Adrageron
Thu Nov 17, 2022 6:48 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 63614

Re: [MOD] Final Adventure

I would like to know your opinion on the transfer of the skill book "Constitution" to the employer's castle. (because now, in order to get to it, you seem to need a pickaxe. That is, a book is more useful in a castle). Hi! There are no skillbooks in starting stores on purpose, so I'm defi...
by Adrageron
Wed Nov 16, 2022 9:56 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 63614

Re: [MOD] Final Adventure

Hey, knr!
Thanks a lot for the quality testing and proofreading!
And congratulations with great score result!
by Adrageron
Sun Nov 13, 2022 1:05 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 63614

Re: [MOD] Final Adventure

@kikotrt If you want to write in russian, you can always ask me via PM.
Considering your questions:
- Resistances decreases over time, gradually.
- There are many different tomes ;P
- Yes, it is possible to finish the mod by one man team.
by Adrageron
Sun Nov 13, 2022 8:58 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 63614

Re: [MOD] Final Adventure

Torst wrote: Sun Nov 13, 2022 8:51 am Thank you for your work to keep LoG alive.
LoG more then deserves it! ;)
by Adrageron
Sun Nov 13, 2022 8:29 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 63614

Re: [MOD] Final Adventure

The mod is released!
Big thanks to @knr for testing and text edits!

Steam link
Nexus link

Have a nice adventure!
by Adrageron
Tue Nov 01, 2022 10:42 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029779

Re: Ask a simple question, get a simple answer

Thank you for the info, minmay! Less work for me then :mrgreen: Just to write a warning in the mod's description :ugeek:
by Adrageron
Mon Oct 31, 2022 10:32 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029779

Re: Ask a simple question, get a simple answer

Thank you for advice, minmay. I've used all standard names that I can, but there are 2 classes with undesired hardcoded mechanics - alcemist and farmer. Are there any means to disable their unique properties?
by Adrageron
Mon Oct 31, 2022 9:12 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3029779

Re: Ask a simple question, get a simple answer

Hi! Just encountered a new problem: the game crashes when you try to import a party with custom classes (to the same mod where the save file was created). [string "Champion.lua"]:0: invalid class: sharpshooter stack traceback: [C]: in function 'assert' [string "Champion.lua"]: in...

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