Search found 5 matches

by 8kin
Thu Nov 15, 2012 12:21 pm
Forum: Modding
Topic: LoG Framework (dynamic hooks etc.)
Replies: 156
Views: 150635

Re: Advanced scripting: a scripting framework

I wish I could understand what I'm looking at as well... I am still at the point of where I'm not sure I can just cut n paste or Do i have to modify what I'm seeing, if so what fields do i modify... this is all so terribly confusing. But I shall try and hopefully this time next year it'll be second...
by 8kin
Wed Nov 14, 2012 12:32 pm
Forum: Modding
Topic: how to "action" when monster dies.
Replies: 49
Views: 78389

Re: how to "action" when monster dies.

@ 8kin - I used the same script, works well! ;) @HaunterV - could you possible make the onDie hook for the boss monster activate a script that went along the lines of: function openAllDoors() for i in allEntities(party.level) do if i.id:sub(1,200) == "boss_door_" then i:open() end end end...
by 8kin
Wed Nov 14, 2012 11:47 am
Forum: Modding
Topic: Snail Fire Trail
Replies: 3
Views: 3155

Re: Snail Fire Trail

Thanks!

Yeah I thought my image links wouldn't work, darn dropbox. will have to host any images somewhere else.

All right I shall try that an see how I go!

It's a good point to start.

Cheers and thanks for the welcome!
by 8kin
Thu Nov 08, 2012 1:10 pm
Forum: Modding
Topic: Snail Fire Trail
Replies: 3
Views: 3155

Snail Fire Trail

I have created a Boss Snail using clone object (tried to add backstab immunity but doesn't work with cloned objects) and added a particle system to it for fun. I also have added a hit effect which leaves a trail of fireball particles behind, I thought this was pretty cool (like little fire poos). so...
by 8kin
Thu Nov 08, 2012 12:33 pm
Forum: Modding
Topic: how to "action" when monster dies.
Replies: 49
Views: 78389

Re: how to "action" when monster dies.

:P yay! works a treet

Code: Select all

cloneObject{
	name = "boss_snail",
	baseObject = "snail",
	moveSound = "snail_walk",
	health = 1,
	onDie = function(self)
		lvl2bossdoor:open()
	end		
}
time to add a bit of poison... hmm try and find some spider script