Search found 40 matches

by pferguso
Fri Feb 01, 2013 7:07 pm
Forum: Modding
Topic: Everything is scriptable
Replies: 38
Views: 9448

Re: Everything is scriptable

Petri, this sounds really cool! This reminds me of a Dungeons and Dragons boardgame my son plays called Castle Ravenloft, where the dungeon is different every game according to a draw of the deck of dungeon tiles... I do have one question though. With the next Grimrock game, could you guys share you...
by pferguso
Wed Jan 30, 2013 2:33 am
Forum: Modding
Topic: Champion Capture / Rescue Script [MOD]
Replies: 1
Views: 1144

Champion Capture / Rescue Script [MOD]

Hello all. I wanted to share a script I wrote a while back. So let's say you have a dungeon with some jail cells scattered about. Think of these like rescue closets from Left 4 Dead. So one of your party members get's all of their health beat out of them by a bad guy. Why kill him? Make him get capt...
by pferguso
Tue Jan 29, 2013 7:42 pm
Forum: Modding
Topic: spleeting party
Replies: 7
Views: 2068

Re: spleeting party

I have a script I wrote that makes party members disappear from the party when they are defeated, and then a "prisoner mesh" spawns in a jail area, allowing you to walk over them to "rescue" them, which adds them back to the party again. It also makes some dialog between the characters when they are...
by pferguso
Sat Jan 12, 2013 10:45 pm
Forum: Modding
Topic: [MOD] Stone Boulders * released*
Replies: 29
Views: 9263

Re: [MOD] Stone Boulders * released*

I have released the sources for this mod at nexuxmods due to a couple requests. See the first post for the link. Thank you to the community for the encouragement!
by pferguso
Tue Jan 01, 2013 1:03 am
Forum: Modding
Topic: custom monster: mummy
Replies: 42
Views: 11403

Re: custom monster: mummy

Nice Job!!
by pferguso
Sun Dec 23, 2012 7:08 pm
Forum: Modding
Topic: [WIP] Skybox Solution
Replies: 5
Views: 2839

Re: [WIP] Skybox Solution

Hi Leki, I am already using a sphere for my sky domes, I should have mentioned. Also, Petri recently added a new property to the Lightsource, called "flicker" which can be set to false. This should fix your sunlight problem. I tried the telekenesis trick, but I didn't get the result I wanted because...
by pferguso
Sun Dec 23, 2012 4:09 am
Forum: Modding
Topic: [WIP] Skybox Solution
Replies: 5
Views: 2839

[WIP] Skybox Solution

I thought I would share a video of a skybox solution I came up with. It's not perfect, and there are a few bugs that I will need to look at, but preliminary tests show promise. So basically, this is handled by creating two skybox assets. One skybox will be a decoration, and the other a projectile. T...
by pferguso
Sun Dec 23, 2012 1:06 am
Forum: Modding
Topic: Sanctuary of Gorgim: Scripting Help
Replies: 11
Views: 3382

Re: Sanctuary of Gorgim: Scripting Help

is it possible to make a weapon do more damage/always hit against a particular type of enemy (say, a sword of snail slaying or something?). This is sort of how I tackled a problem like this. First, create a script_entity on your dungeon, and call it "super_weapon_script." put the following in it: l...
by pferguso
Sat Dec 22, 2012 11:48 pm
Forum: Modding
Topic: [WIP] D&D Hank's Energy Bow
Replies: 7
Views: 3224

[WIP] D&D Hank's Energy Bow

Here is my Hank's Energy Bow Mod. The 3D Model was kind of rushed, but I wanted to get something working and then iron out the details later. So this Bow has a plus 2 strength, and will shoot regular arrows. However, if you have no arrows, it will create an Energy Arrow in the empty hand of the cham...
by pferguso
Sat Dec 22, 2012 4:44 am
Forum: Modding
Topic: Scripting cheat sheet
Replies: 18
Views: 12157

Re: Scripting cheat sheet

A worthy resource. This thread should go in the most useful scripts repository! well done!