Search found 107 matches

by lurker
Fri Mar 18, 2016 2:37 am
Forum: Modding
Topic: [MOD] Menace of Mangar v1.1
Replies: 132
Views: 83718

Re: [MOD] Menace of Mangar v1.1

Thanks a lot. But shall I change positions considering the two sequences separately, 1st. line press button, 2d line press button, or consider the codes as they were in a sole line, and press the button just once only after the last lever position shown in the 2d. line ? As I told, I have already t...
by lurker
Tue Mar 15, 2016 4:37 am
Forum: Modding
Topic: [MOD] Menace of Mangar v1.1
Replies: 132
Views: 83718

Re: [MOD] Menace of Mangar v1.1

matuto wrote:I started to play your mod and finally I got stuck at the shrine of Chitim.
SpoilerShow
Start with both levers up and then do the sequence. Only when done with all eight lever changes, press the button.
Another hint
SpoilerShow
If you do it correctly, the levers end up just like they started.
by lurker
Wed Jan 27, 2016 7:37 am
Forum: Custom Dungeons
Topic: New Mod Live - The Crack of Doom
Replies: 48
Views: 26723

Re: New Mod Live - The Crack of Doom

One bug, one question. First the bug on level 250. After killing Zhandul, press the button that starts the boss fight a second time. Get this: #script_entity_178.script:2: attempt to index global 'boss_fight_phant' (a nil value) stack traceback: #script_entity_178.script:2: in function <#script_enti...
by lurker
Tue Jul 28, 2015 2:36 pm
Forum: Custom Dungeons
Topic: The Island of Korus
Replies: 53
Views: 34436

Re: The Island of Korus

I've just turned off the shield and am nearing the end but I have a couple of loose ends I'd like to take care of first. club puzzle The club puzzle needs the clubs thrown at the receptors in the right order I've tried throwing, placing... nada. Are there any visual or audio clues that I'm doing it...
by lurker
Thu Apr 09, 2015 5:48 am
Forum: Custom Dungeons
Topic: The Mountain
Replies: 218
Views: 108137

Re: The Mountain

TheLastOrder wrote:And the info you're missingg is where the ethereal blade.
Found that a long time ago. And it still wasn't clicking until I stepped away for a few days. I was really making this overly complicated.
SpoilerShow
But pairs=evens is about as simple as it gets. Feel so silly :oops:
by lurker
Mon Mar 30, 2015 5:22 am
Forum: Custom Dungeons
Topic: The Mountain
Replies: 218
Views: 108137

Re: The Mountain

I could use a few hints. Fire essence: i know "Gravis aequalis Letis et Letis" roughly translates to "heavy equals light and/plus light" according to the hint scroll found in the maze yet i wonder what is considered heavy or light here. It seems adding up item weight alone ain't it; i've already tr...
by lurker
Thu Mar 19, 2015 1:28 am
Forum: Custom Dungeons
Topic: The Mountain
Replies: 218
Views: 108137

Re: The Mountain

Hint for "The Protected": stone face in Keelbreach Swamp talking about the right tempo. You need to press the 3 levers with the "clicks" with the same timing, all of them with the same delay between sounds. The other 5 (clicks with different timing) have to remain in the other position (deactivated...
by lurker
Wed Mar 18, 2015 6:36 am
Forum: Custom Dungeons
Topic: The Mountain
Replies: 218
Views: 108137

Re: The Mountain

Stuck getting last gear key Keelbreach Swamp - The Protected - I just cannot seem to find the right combination to remove the last blocker around the key. That is the last of the the keys I need. Oh, and I haven't tried too hard yet, but also the Spiral puzzle on the beach. You have some challenging...
by lurker
Thu Feb 19, 2015 7:08 am
Forum: Custom Dungeons
Topic: Bacodar's Realm
Replies: 118
Views: 64464

Re: Bacodar's Realm

Just finished. I think I agree with the general consensus that your levels are exceptional. Very nicely laid out. I really felt I was experiencing something new even though you were reusing all of the same ol' assets. Great job. Especially liked the canyons and the island. Battles were brutal and nu...
by lurker
Tue Feb 17, 2015 7:17 am
Forum: Custom Dungeons
Topic: Bacodar's Realm
Replies: 118
Views: 64464

Re: Bacodar's Realm

I am having problems figuring out the movement of the stones in "Do, or do not" in the Undermine. Looks like some or all of the blocks only move in one or two directions, or is that the way it is supposed to be? Here was my solution for this: http://www.thebilbaos.com/grimrock/BacodarBlockSolution....