Search found 27 matches

by Belblindd
Sun Nov 25, 2012 9:29 pm
Forum: Modding
Topic: CFD 2012: Discussion thread (Submission Thread Link Within)
Replies: 112
Views: 49339

Re: Community FrankenDungeon 2012: Discussion thread

I really wanted to contribute, but somewhere within the endless discussion I lost track of what has to be done and how...
Well, I hope it'll be an amazing dungeon and I'm really looking forward to this!
by Belblindd
Sun Oct 21, 2012 8:00 am
Forum: Modding
Topic: Spiderweb Beautification and other stuff...
Replies: 65
Views: 26652

Re: Spiderweb Beautification and other stuff...

The first one in a great run!
by Belblindd
Tue Oct 16, 2012 2:15 am
Forum: Modding
Topic: Scripting Help: Item Placement on Two Alcoves
Replies: 11
Views: 3056

Re: Scripting Help: Item Placement on Two Alcoves

As far as I'm concerned make 1 script for every alcove connect them and connect both alcoves to the counter. function skullPuzzle() for i in dungeon_alcove_4:containedItems() do -- Name of the alcove if i.name == "skull" then -- Item category counter_2:decrement() -- Counter name playSound("lever") ...
by Belblindd
Mon Oct 15, 2012 7:04 pm
Forum: Modding
Topic: [SOLVED] Need help getting a sound to play
Replies: 2
Views: 781

Re: Need help getting a sound to play

There's no error within the script, I copied it and it worked perfectly fine.
I don't know what could possibly be the error here.
Did you connect it properly to the plate?
Or did you set the sound to mute? Because when you decreased the volume ingame, it's decreased in the editor as well.
by Belblindd
Mon Oct 15, 2012 6:17 pm
Forum: Modding
Topic: Non-euclidic interior design
Replies: 11
Views: 3182

Re: Non-euclidic interior design

I guess that's what they mean.
by Belblindd
Mon Oct 15, 2012 4:25 pm
Forum: Modding
Topic: Custom textures for items/props
Replies: 53
Views: 21264

Re: Custom textures for items/props

I think the idea of a returning hammer is cool, but for a magical hammer (Thor's *cough, cough*). I mean I don't really know about throwing weapons but I guess it would be impossible to throw one as heavy as that to return to the thrower. Wouldn't it be better to let it be a heavy, fight-initiating ...
by Belblindd
Mon Oct 15, 2012 4:16 pm
Forum: Modding
Topic: Non-euclidic interior design
Replies: 11
Views: 3182

Re: Non-euclidic interior design

I forgot to delete the wall behind it... but I'm aware of that.
by Belblindd
Mon Oct 15, 2012 3:22 am
Forum: Modding
Topic: [Mod] Hodrans Orb
Replies: 13
Views: 10693

Re: [Mod] Hodrans Orb

I played it but I wasn't able to finish it due to an error on the third lever in the 5 plate/daemon head puzzle room. And the teleporter in that room activated and wasn't going anywhere, I don't if intentional or not. Well, overall it was solid, I guess... - Exp for secret finds was cool - Enemies w...
by Belblindd
Mon Oct 15, 2012 2:35 am
Forum: Modding
Topic: Non-euclidic interior design
Replies: 11
Views: 3182

Re: Non-euclidic interior design

Damn! I haven't thought about the map...
Well, need a way to disable or at least confuse it...
by Belblindd
Mon Oct 15, 2012 2:30 am
Forum: Modding
Topic: Non-euclidic interior design
Replies: 11
Views: 3182

Re: Non-euclidic interior design

That's not the point... The point is: You can run around the "small room" but when you enter, it is a big room which is way too big and of course physically impossible. It's about dimension-shifting... from small to huge which would bear a mindf*ck by itself I guess. But well, seems like it doesn't ...