A VERY late merry whatever mid winter festivities you may celebrate and a happy new mayan long count cycle :P I thought I would be able to play the full beta by now, I've been gone a month yet very little has happened with this project. However it seems other things have happened instead, hope every...
This is an awesome project and I would love to be a part of it! My strengths and weaknesses: I can script, I'm not an expert on lua, but I can usually figure out how to do the things I want to script. (I have programmed a lot in other languages) I can make levels/puzzles but I'm far from the most cr...
So, after some reworking of the scripts, my room is done and working in the editor. I just need to test it out in game and then I'll send it in. EDIT: And it is done! New Assets: A warden with custom texture and onDie-code called "evil_golem" A custom material for this called "golem&q...
I just thought that all of the puzzles would be really difficult and playing through them would take a lot of time since I apparently tend to underestimate my ability to solve problems. Anyway I've played through most of the rooms now (those necessary to reach my room) and I have to say they are all...
I'm putting the room on the second floor with stairs leading down from the first floor next too the stairs to HaunterV's corridor, I had to rotate the walltext saying "HaunterV's One Room" but it is still clear where this is pointing. Just two quick questions: 1. How high level / well gear...