Search found 189 matches

by flatline
Thu Dec 14, 2017 11:13 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 733
Views: 312598

Re: [MOD] - Eye of the Atlantis - version 3j

Oh, I was just curious if it had a purpose beyond selling, but its not a quest item at all then. I tried to sell it in the thieves guild but it gives the following message: === Software Failure === #script_entity_8.script:412: attempt to perform arithmetic on global 'payment2' (a nil value) stack tr...
by flatline
Thu Dec 14, 2017 12:30 am
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 733
Views: 312598

Re: [MOD] - Eye of the Atlantis - version 3j

Drakkan: THANK YOU This mod is amazing. It rivals the main game campaign and probably beats it. Both me and my gf are playing it and taking turns in the evenings so as not to spoil too much for the other. We both love it. One question that I haven't found an answer to: What am I supposed to do with ...
by flatline
Thu Nov 30, 2017 12:47 am
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 220
Views: 125773

Re: Mystrock, Artisans Path (Complete Ver 1.5)

Wow. Amazing work. Me and my GF are back playing Grimrock 2 and nothing else lately and since she loves Myst this one was perfect. Thank you. However, there seems to be a bug with the snail hint puzzle for the movable block. We push the rock north, then back, then north, then back, west, then back, ...
by flatline
Thu Mar 13, 2014 8:07 pm
Forum: Modding
Topic: Getting the position of a thrown item in-air
Replies: 4
Views: 2449

Re: Getting the position of a thrown item in-air

hey guys, while implementing something for the orrr2, I realized that "glitterEffect" can attach any particle system to an object, including when it's thrown. No light with it, but you can always attach the "torch" particle directly to the object and send a light without particle to go with it with...
by flatline
Tue Mar 11, 2014 1:25 am
Forum: Modding
Topic: Getting the position of a thrown item in-air
Replies: 4
Views: 2449

Getting the position of a thrown item in-air

Tinkering with different ways to make a lit thrown torch as a way to get back into Grimrock editing. Did anyone ever make one? Is there a way to get the pos of a thrown item? If I am thinking straight, using the LoG framework you'd be able to move a light spawned on the torch in real time, more or l...
by flatline
Mon Oct 14, 2013 8:15 am
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 689
Views: 250706

Re: [WIP] Grimrock Model Tookit

Blender is awesome. Check out tutorials on youtube.
by flatline
Tue Oct 08, 2013 3:12 am
Forum: Modding
Topic: MONSTERS by LEKI (CLOSED)
Replies: 289
Views: 127409

Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)

Here's my idea, but before I do a simple retexture I just want to see if you agree with the idea in general: I was about to retexture him with the different armour textures available to the player. Then I'd ask you to model the different player weapons on him. That way, he could drop both a weapon a...
by flatline
Fri Oct 04, 2013 10:19 am
Forum: Modding
Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
Replies: 630
Views: 197471

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

In short: That dragon is awesome.
I'm almost done moving house and will resume work on my room in the coming week.
by flatline
Fri Sep 13, 2013 8:31 pm
Forum: Modding
Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
Replies: 630
Views: 197471

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

I have a few ideas that I know would work, and work well, but I lack the skill to do them efficiently. I'd be happy to collaborate since my room ideas could use the space of a room or two more. I think any such room should be a secret or an optional adventure, rather than part of the main dungeon. B...
by flatline
Mon Aug 26, 2013 9:19 pm
Forum: Modding
Topic: Bug Fix: Fully working entitiesAt and allEntities functions.
Replies: 15
Views: 7714

Re: Bug Fix: Fully working entitiesAt and allEntities functi

Sweet, I have an immediate use for that fix, I think. Nothing like the Grimrock forums to get the creativity flowing :)