Cheers for the reply Kelly! I am looking forward to making it
Search found 1029 matches
- Sat May 01, 2021 1:22 am
- Forum: Mod Creation
- Topic: Akroma GUI Pack [Abandoned]
- Replies: 52
- Views: 112412
- Thu Apr 22, 2021 6:57 pm
- Forum: Modding
- Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
- Replies: 470
- Views: 501736
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
I agree with you Krill - too many difficult puzzles + tough arena fights
- Thu Apr 22, 2021 6:56 pm
- Forum: Modding
- Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
- Replies: 470
- Views: 501736
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Hi Akroma, thanks. I have found 3 of the 4 missing secrets. Yet the one in the Horrus Mines still eludes me. I looked into the source file and it seems the secret I am missing is secret 132 in the southmost central room in the mines. I cannot find a way to activate it; unlike all the other secrets,...
- Thu Apr 22, 2021 5:38 pm
- Forum: Mod Creation
- Topic: Akroma GUI Pack [Abandoned]
- Replies: 52
- Views: 112412
Re: [WIP] Akroma Asset Pack
Hey All, So I have decided to abandon this GUI mod project I am giving up the files - as they are - for anyone to use however they would like I have made this decision because of the following reasons: 1. It is beyond my skill to complete - there are issues which will be discussed below that I just ...
- Sun Nov 29, 2020 9:24 am
- Forum: Modding
- Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
- Replies: 470
- Views: 501736
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Hi Dartaen! Sorry for the late reply - Ive had a couple of months off to complete some other studies Thank you for your feedback and dedication. I am both flattered and impressed :D 8-) Hopefully you ended up managing to get to sleep :lol: A listing of secrets count for each level is something I sho...
- Sun Aug 02, 2020 8:08 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2979338
- Sun Aug 02, 2020 2:00 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2979338
Re: Ask a simple question, get a simple answer
Hey All,
Q - does anyone have the correct vanilla math for the damage taken from the poison condition??
Akroma
Q - does anyone have the correct vanilla math for the damage taken from the poison condition??
Akroma
- Sat Jul 18, 2020 7:38 am
- Forum: Mod Creation
- Topic: Adding skill traits in correct game order
- Replies: 5
- Views: 9539
Re: Adding skill traits in correct game order
function updateTraitOrder(ord) local c = party.party:getChampion(ord) for k,v in pairs(displayedChampTraitsTab[ord]) do if k and v and c:hasTrait(v) then c:removeTrait(v) end end for k,v in ipairs(displayedChampTraitsTab[ord]) do if k and v and not c:hasTrait(v) then c:addTrait(v) end end end Thank...
- Sat Jul 18, 2020 6:22 am
- Forum: Mod Creation
- Topic: Adding skill traits in correct game order
- Replies: 5
- Views: 9539
Re: Adding skill traits in correct game order
Thankyou both! :D Impossible with pairs, thanks minmay for confirming that So - ill add a simple function to remove and re-add the traits Isaac, at the moment the functions for displaying the custom traits is called from the onDrawTraits hook Is every frame called from this hook enough do you think?...
- Sat Jul 18, 2020 5:42 am
- Forum: Mod Creation
- Topic: Adding skill traits in correct game order
- Replies: 5
- Views: 9539
Adding skill traits in correct game order
Hey All, Q - is there a way to track / mimic / replicate the correct ordering grimrock uses to add skill traits to a champion that have been added simultaneously I have a custom traits menu and my system can correctly track and display traits as they are displayed without the custom menu - except - ...