Search found 1025 matches
- Sun Nov 29, 2020 9:24 am
- Forum: Modding
- Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
- Replies: 467
- Views: 312927
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Hi Dartaen! Sorry for the late reply - Ive had a couple of months off to complete some other studies Thank you for your feedback and dedication. I am both flattered and impressed :D 8-) Hopefully you ended up managing to get to sleep :lol: A listing of secrets count for each level is something I sho...
- Sun Aug 02, 2020 8:08 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1482269
- Sun Aug 02, 2020 2:00 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1482269
Re: Ask a simple question, get a simple answer
Hey All,
Q - does anyone have the correct vanilla math for the damage taken from the poison condition??
Akroma
Q - does anyone have the correct vanilla math for the damage taken from the poison condition??
Akroma
- Sat Jul 18, 2020 7:38 am
- Forum: Mod Creation
- Topic: Adding skill traits in correct game order
- Replies: 5
- Views: 3684
Re: Adding skill traits in correct game order
function updateTraitOrder(ord) local c = party.party:getChampion(ord) for k,v in pairs(displayedChampTraitsTab[ord]) do if k and v and c:hasTrait(v) then c:removeTrait(v) end end for k,v in ipairs(displayedChampTraitsTab[ord]) do if k and v and not c:hasTrait(v) then c:addTrait(v) end end end Thank...
- Sat Jul 18, 2020 6:22 am
- Forum: Mod Creation
- Topic: Adding skill traits in correct game order
- Replies: 5
- Views: 3684
Re: Adding skill traits in correct game order
Thankyou both! :D Impossible with pairs, thanks minmay for confirming that So - ill add a simple function to remove and re-add the traits Isaac, at the moment the functions for displaying the custom traits is called from the onDrawTraits hook Is every frame called from this hook enough do you think?...
- Sat Jul 18, 2020 5:42 am
- Forum: Mod Creation
- Topic: Adding skill traits in correct game order
- Replies: 5
- Views: 3684
Adding skill traits in correct game order
Hey All, Q - is there a way to track / mimic / replicate the correct ordering grimrock uses to add skill traits to a champion that have been added simultaneously I have a custom traits menu and my system can correctly track and display traits as they are displayed without the custom menu - except - ...
- Sat Apr 25, 2020 1:03 am
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 52820
Re: [WIP] Akroma Asset Pack
rightclick = instant cast of spell 1 charge rightclick = cast of spell 2 Sorry about the confusion. Currently no leftclick interaction. The goal was to increase the combat speed. So when attacking you could simply quickly rightclick your 4 weapons from your 4 party members regardless if it was a da...
- Fri Apr 24, 2020 12:52 am
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 52820
Re: [WIP] Akroma Asset Pack
About the runepanel, I was simply talking about my own mod. I didn't remove the runepanel, I simply ensured that you can't bring it up anymore which is the same thing. Gotcha Wizards in Blood moon don't have the "cast by hand trait" so they simply have 2 naked fighter hands like the melee classes. ...
- Thu Apr 23, 2020 4:19 am
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 52820
Re: [WIP] Akroma Asset Pack
Yup, you certainly did point most of this out to me in late 2018.We talked about this last year.
I wasn't in the right space to listen to your advice then, i know that now
Thanks again good sir

- Thu Apr 23, 2020 3:10 am
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 52820
Re: [WIP] Akroma Asset Pack
Hey Pompidom, thankyou for your reply :D Watched the first 5 minutes of that video. Everything he said was flat out wrong or just personal opinion bullshit On Normal you can make the worst choices of characters/skills/traits combined and still finish the game without issue. As long it's fun and play...