Search found 1024 matches

by akroma222
Sun Aug 02, 2020 8:08 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009812

Re: Ask a simple question, get a simple answer

minmay wrote:
Sun Aug 02, 2020 5:01 am
Every 7, 8, or 9 seconds (chosen randomly with equal probability each time), the champion takes between 3 to 9 poison damage (again, randomly chosen integer with equal probability).
Thank you sir! :D
by akroma222
Sun Aug 02, 2020 2:00 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009812

Re: Ask a simple question, get a simple answer

Hey All,
Q - does anyone have the correct vanilla math for the damage taken from the poison condition??
Akroma
by akroma222
Sat Jul 18, 2020 7:38 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 958

Re: Adding skill traits in correct game order

function updateTraitOrder(ord) local c = party.party:getChampion(ord) for k,v in pairs(displayedChampTraitsTab[ord]) do if k and v and c:hasTrait(v) then c:removeTrait(v) end end for k,v in ipairs(displayedChampTraitsTab[ord]) do if k and v and not c:hasTrait(v) then c:addTrait(v) end end end Thank...
by akroma222
Sat Jul 18, 2020 6:22 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 958

Re: Adding skill traits in correct game order

Thankyou both! :D Impossible with pairs, thanks minmay for confirming that So - ill add a simple function to remove and re-add the traits Isaac, at the moment the functions for displaying the custom traits is called from the onDrawTraits hook Is every frame called from this hook enough do you think?...
by akroma222
Sat Jul 18, 2020 5:42 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 958

Adding skill traits in correct game order

Hey All, Q - is there a way to track / mimic / replicate the correct ordering grimrock uses to add skill traits to a champion that have been added simultaneously I have a custom traits menu and my system can correctly track and display traits as they are displayed without the custom menu - except - ...
by akroma222
Sat Apr 25, 2020 1:03 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 39116

Re: [WIP] Akroma Asset Pack

rightclick = instant cast of spell 1 charge rightclick = cast of spell 2 Sorry about the confusion. Currently no leftclick interaction. The goal was to increase the combat speed. So when attacking you could simply quickly rightclick your 4 weapons from your 4 party members regardless if it was a da...
by akroma222
Fri Apr 24, 2020 12:52 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 39116

Re: [WIP] Akroma Asset Pack

About the runepanel, I was simply talking about my own mod. I didn't remove the runepanel, I simply ensured that you can't bring it up anymore which is the same thing. Gotcha Wizards in Blood moon don't have the "cast by hand trait" so they simply have 2 naked fighter hands like the melee classes. ...
by akroma222
Thu Apr 23, 2020 4:19 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 39116

Re: [WIP] Akroma Asset Pack

We talked about this last year.
Yup, you certainly did point most of this out to me in late 2018.
I wasn't in the right space to listen to your advice then, i know that now
Thanks again good sir :)
by akroma222
Thu Apr 23, 2020 3:10 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 39116

Re: [WIP] Akroma Asset Pack

Hey Pompidom, thankyou for your reply :D Watched the first 5 minutes of that video. Everything he said was flat out wrong or just personal opinion bullshit On Normal you can make the worst choices of characters/skills/traits combined and still finish the game without issue. As long it's fun and play...
by akroma222
Wed Apr 22, 2020 5:29 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 39116

Re: [WIP] Akromas GUI - Rune Panel

Hey All, Firstly, apologies for my absence and inconsistent communication.. Last years 'life' issues are resolved and so gladly, I have been able to again work consistently on my asset pack Before I did though, I went back and replayed through vanilla Grimrock 2 a few times after doing some 'party b...