Search found 55 matches

by Wolfrug
Thu May 09, 2013 4:16 pm
Forum: Modding
Topic: Shops (now with source)
Replies: 38
Views: 30767

Re: Shops (now with source)

I use a resized version of the "sack" model to create a stackable, small "coin-sack" or pouch. It's not very difficult to make and looks quite good (use it in my Mordor mod) IMHO, so if you think that might be an option I can totally let you use what I have. :) I'll have to look ...
by Wolfrug
Thu May 09, 2013 4:09 pm
Forum: Modding
Topic: [Dungeon] Mordor: Depths of Dejenol
Replies: 32
Views: 34796

Re: [Dungeon] Mordor: Depths of Dejenol

Updated to v. 0.3! (see top post for changelog) Now with one Ranger Dungeon + compatibility with Toorum mode! Comments/feedback welcome!
by Wolfrug
Wed Apr 17, 2013 8:50 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 234351

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

(Have been gone from the forums for MONTHS, didn't even think to check this thread to see how the ol' Round Robin was received! Sorry for digging it up from the grave, if that's what I'm doing) Can u show me hints how to unlock the gate beside demonhead in Wolfrugs room please? :-$ I think others ha...
by Wolfrug
Sat Nov 24, 2012 8:40 pm
Forum: Modding
Topic: [Dungeon] Mordor: Depths of Dejenol
Replies: 32
Views: 34796

Re: [Dungeon] Mordor: Depths of Dejenol

Well, I realized as I started working on the promised puzzle dungeon parts that, holy crap, this is hard work! :lol: I could easily add further hack n' slash levels now that there are so many reskins available of the various default monsters, and I will probably add a few more before releasing the n...
by Wolfrug
Thu Nov 22, 2012 9:39 am
Forum: Modding
Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
Replies: 488
Views: 301189

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Just two quick questions: 1. How high level / well geared would the characters be at this point approximately? I ran through the whole dungeon as a test before I made my room (and I highly recommend you do the same! It's awesome). As far as I remember, I didn't make more than maybe one or two level...
by Wolfrug
Mon Nov 19, 2012 7:28 pm
Forum: Modding
Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
Replies: 488
Views: 301189

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Just so y'all know, I sent my room to Spider aaages ago (well, last week). In case you think -I'm- the one holding this party up. Nuh-uh, it's all on him. :lol: Some pretty amazing stuff in there. I got all intimidated ;)

-Wolfrug
by Wolfrug
Sun Nov 04, 2012 2:33 pm
Forum: Modding
Topic: External Scripts / Organisation
Replies: 14
Views: 15895

Re: External Scripts / Organisation

hey, maybe some of the script gurus can help: i like to keep the bulk of my scripts in external files. now this seems to be impossible, i can only put item/object/etc. definitions into external lua scripts. did i forget something? example: i have a custom barrel and would like to do: onDie = fiz_sp...
by Wolfrug
Sun Nov 04, 2012 2:27 pm
Forum: Modding
Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
Replies: 70
Views: 72862

Re: [WIP] Forest Tileset sneak peek - and rant by author :)

Looks fantastic :D Keep at it!
by Wolfrug
Tue Oct 30, 2012 5:56 pm
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12101

Re: Removing all items of one kind script (torch)

Xanathar wrote:Try this. As per the others, I have no grimrock now to test.
My mistake. I used destroy() instead of removeItem(). Always forget champions for some completely arbitrary reason don't have the same command for destroying items. :roll:

-Wolfrug
by Wolfrug
Tue Oct 30, 2012 3:53 pm
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12101

Re: Removing all items of one kind script (torch)

When I try the code from Wolfrug I get an error "attempt to index a nil value" Ah right. Stupid Lua. It's because you're not carrying something in every slot, so it returns nil. Let's see: function removeTorches() local hastorches = false for i=1,4 do for v=1,31 do if party:getChampion(i)...