Search found 506 matches

by Skuggasveinn
Sun Aug 18, 2019 7:59 pm
Forum: Mod Creation
Topic: sx barrels and secret bookshelves from Skuggs
Replies: 2
Views: 192

Re: sx barrels and secret bookshelves from Skuggs

Hi

Here are the bookshelf secret doors (dungeon & castle).
https://www.nexusmods.com/legendofgrimrock2/mods/128

remind me again about the barrels ?, was it different from the wooden barrel chest you can find in the winter tileset ?

kind regards.
Skuggasveinn.
by Skuggasveinn
Thu Aug 15, 2019 12:15 am
Forum: Mod Creation
Topic: Flowers and Mushrooms
Replies: 2
Views: 215

Re: Flowers and Mushrooms

by Skuggasveinn
Wed Aug 07, 2019 8:23 pm
Forum: Mod Creation
Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
Replies: 38
Views: 2481

Re: Vanblam Resource Packs - Red Cave - Beta 0.2

There are so many things going right here :) This is really cool stuff and feels unique. playing around in the new release I only found one thing, if you throw an object at "rc_secret_wall_01" from the front facing direction you are unable to pick that object up again, quick fix would be to have an ...
by Skuggasveinn
Thu Jul 25, 2019 4:00 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3255
Views: 647399

Re: Ask a simple question, get a simple answer

is that possible to play the same animation for 2 same model in this object? yes but, offsetting a model doesn't offset the animation, so when the animation plays on the second model it will "jump" into the original position. What you want is to offset the animation in blender and save it out for t...
by Skuggasveinn
Thu Jul 18, 2019 6:57 pm
Forum: Mod Creation
Topic: how do you create ledges
Replies: 14
Views: 940

Re: how do you create ledges

The beach_ground_water tile was never meant to be used for elevations. It was simply meant to create the wade sound effect on the beach in the game. For what you are trying to do you need to define your own tile to paint with. under your mod_assets folder find scripts and then tiles.lua paste the fo...
by Skuggasveinn
Sat Jul 13, 2019 6:22 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3255
Views: 647399

Re: Ask a simple question, get a simple answer

Does anyone have some custum particles that look like foam from a waterfall.. of fog around a waterfall ? And are they willing to share the code? Have you checked this out ? https://www.nexusmods.com/legendofgrimrock2/mods/111 It's just the smoke particle reused where the waterfalls hits the river....
by Skuggasveinn
Mon Jun 10, 2019 10:41 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 184
Views: 41946

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Is there a way to add a screen effect to a water object? Or would I have to add it to the tile? When I made lava I ended up adding it to the tile, more specifically the floor object of the tile. Since it was lava it had a light class, and since the light class gets updated I hooked a damage tiler t...
by Skuggasveinn
Fri May 31, 2019 2:38 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3255
Views: 647399

Re: Ask a simple question, get a simple answer

However, is there a faster method of fixing this than placing the forest_elevation_edge object on each of the missing walls? Yes, define your own tile, you have already located where you can define your own tiles, objects etc. under your mod_assets in tiles.lua place this. (with comments on what ev...
by Skuggasveinn
Thu May 30, 2019 10:14 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3255
Views: 647399

Re: Ask a simple question, get a simple answer

The issue is that for some reason, many of the tile walls (not object walls) are transparent on some or all sides. Hi. What tiles are you using ? , and can you post the definition of the tiles ? Many tiles don't have walls defined by default, like the forest_ground for example, I'm guessing that yo...
by Skuggasveinn
Sun May 26, 2019 12:06 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3255
Views: 647399

Re: Ask a simple question, get a simple answer

Thanks for sharing minmay, this did the trick and looks a hundred times better then what I had in place ;) In order to get passed the getMovementDirection() I just created it empty, so it always returns nil, still I can't seem to find anything wrong with the effect :? I'm moving smoothly up and down...