Search found 104 matches

by Edsploration
Sun Dec 16, 2012 8:06 pm
Forum: Modding
Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
Replies: 91
Views: 77939

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

I apologize for being rare as of late. Huge thanks to all those who submitted a dungeon thus far!!! I'm thrilled to see this project has generated sizable interest and seen an investment of time and effort from so many! A preview release is coming out in the next few days as an xmas gift back to the...
by Edsploration
Wed Nov 28, 2012 11:26 pm
Forum: Modding
Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
Replies: 91
Views: 77939

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

SpiderFighter wrote:VIDEO: Skeletal Warrior patrol maching in formation and ignoring the player in "The Descent," my submission for the Community Frankendungeon 2012.
:shock: I know that's a lot of work to do that! Looking very promising!
I'm sure you have more tricks up your sleeve too. :D
by Edsploration
Wed Nov 28, 2012 11:18 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 307629

Re: EDITOR Feature Requests (not bugs!)

I'd love to be able to implement any number of custom animations for an object. And be able to call animations to trigger from a script, and possibly jump to a specific frame in an animation. I figured out how to write my own simple animation files, but I intended to apply them to objects. The Asset...
by Edsploration
Wed Nov 28, 2012 10:54 pm
Forum: Modding
Topic: [TOOL] Custom Dungeon Analyzer
Replies: 33
Views: 31998

Re: [TOOL] Custom Dungeon Analyzer

Phitt wrote:Great tool, thanks! Unfortunately it doesn't count custom monsters (cloned/defined). Any chance you could implement that by reading the monsters.lua?
Oh, of course, great idea! I'll put it on my to-do list!
by Edsploration
Sun Nov 25, 2012 11:15 pm
Forum: Modding
Topic: anything other than a wall to prevent player throwing stuff?
Replies: 14
Views: 10459

Re: anything other than a wall to prevent player throwing st

It's probably best to just stretch a large alcove over each surface of the cube barrier model at a deeper depth than the alcoves sensitive to placing the items in them. Use this backdrop alcove's onInsertItem hook to tie this to a simple item destroy/respawn-on-mouse-pointer script which is called f...
by Edsploration
Sun Nov 25, 2012 9:57 pm
Forum: Modding
Topic: How can I change background music on the fly?
Replies: 3
Views: 3650

Re: How can I change background music on the fly?

I would like a better solution for this as well. I have a dungeon currently where I selected a blank ogg file as the background music and play my own via playSound with a wav file. It's short enough I can get away with it, but as Phitt pointed out this a bad solution. I've also noticed that the volu...
by Edsploration
Sun Nov 25, 2012 9:50 pm
Forum: Modding
Topic: CFD 2012: Discussion thread (Submission Thread Link Within)
Replies: 112
Views: 96480

Re: Community FrankenDungeon 2012: Discussion thread

I really wanted to contribute, but somewhere within the endless discussion I lost track of what has to be done and how... Well, I hope it'll be an amazing dungeon and I'm really looking forward to this! Sorry you got lost in the wrong thread! The Community FrankenDungeon submission thread is here: ...
by Edsploration
Sun Nov 25, 2012 9:36 pm
Forum: Modding
Topic: anything other than a wall to prevent player throwing stuff?
Replies: 14
Views: 10459

Re: anything other than a wall to prevent player throwing st

You're making something like the cube activation puzzle? Keys/locks could work, but I'd try alcoves first because with those you can see the object appear in the machine. They probably run off the exact same sensitive-clickable-volume method anyway. But doesn't this puzzle involve placing objects in...
by Edsploration
Sun Nov 25, 2012 8:11 am
Forum: Modding
Topic: anything other than a wall to prevent player throwing stuff?
Replies: 14
Views: 10459

Re: anything other than a wall to prevent player throwing st

I'll bite. This looks like a job for alcoves! ...sort of. As I tried to solve this problem I realized there are a TON of corner-cases that are hard to plug up with alcoves. I got half way to a clean solution, but it's really difficult to make it work in every situation. By the way, the following onl...
by Edsploration
Sun Nov 25, 2012 3:22 am
Forum: Modding
Topic: General Dungeon Editor glitches and problems
Replies: 167
Views: 124830

Re: General Dungeon Editor glitches and problems

Some bugs I've found: The party's onTurn hook is bypassable by dragging right click to look to an adjacent tile. This breaks any logic relying on the onTurn hook. The innermost pixel of the dividers on either side of the Map View change the mouse cursor to a drag icon, but it is not sensitive to dra...