Search found 56 matches

by ScroLL
Sat Nov 15, 2014 5:48 am
Forum: Custom Dungeons
Topic: [WIP] Treasures of Tarmin (feedback pre-release)
Replies: 6
Views: 6254

Re: Treasures of Tarmin (Sample Puzzle)

First time I played I quickly read the text because I thought it was just flavor text for the dungeon. When I jumped down and didn't see any visual cues, I restarted the level reread the message more carefully. I was looking to see if the sentences started with R, G, or B so I could put the colors i...
by ScroLL
Fri Oct 31, 2014 6:58 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1467363

Re: Ask a simple question, get a simple answer

invisible_wall

there's also invisible_rocky_wall but I haven't played with that yet.
by ScroLL
Fri Oct 31, 2014 1:10 am
Forum: Mod Creation
Topic: Running in to a few problems.
Replies: 8
Views: 3324

Re: Running in to a few problems.

They're called floor_trigger now.
by ScroLL
Fri Oct 31, 2014 1:09 am
Forum: Mod Creation
Topic: Fading Light
Replies: 2
Views: 1772

Re: Fading Light

by ScroLL
Fri Oct 31, 2014 12:28 am
Forum: Mod Creation
Topic: Running in to a few problems.
Replies: 8
Views: 3324

Re: Running in to a few problems.

Items carry over through dungeon editor game previews. Torches also won't burn out. Press 'H' to heal your party in the dungeon tester. Press 'T' to teleport them to a tile. Press 'F1' to turn on and off collision detection 'Press 'Y' to choose a new starting location. Close your dungeon and reopen ...
by ScroLL
Thu Oct 30, 2014 10:21 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1467363

Re: Ask a simple question, get a simple answer

Neither. I want to add something to the map that allows players to pass through these pesky invisible walls created by mixing terrain. Then I have the exact opposite problem you have. I wish my wall entities had collision. Also, to answer your question, I don't think so. Couldn't you just place an ...
by ScroLL
Thu Oct 30, 2014 9:02 am
Forum: Mod Creation
Topic: [Solved]New Altar Object
Replies: 3
Views: 1959

Re: New Altar Object

What about adding:

baseObject = "altar"
by ScroLL
Thu Oct 30, 2014 5:31 am
Forum: Mod Creation
Topic: How can I make the Beach puzzle statue start with a rapier?
Replies: 7
Views: 3353

Re: How can I make the Beach puzzle statue start with a rapi

Code: Select all

beach_puzzle_statue_2.socket:addItem(spawn("rapier").item);
by ScroLL
Thu Oct 30, 2014 2:46 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1467363

Re: Ask a simple question, get a simple answer

You can build pretty extensive 3d indoor environments using secret doors, floor entities, and invisible platforms. I've been mostly playing with the dungeon environment so my experience is with that. The dungeon secret doors are better than the dungeon wall entities because you get to see the model ...
by ScroLL
Wed Oct 29, 2014 9:21 pm
Forum: Mod Creation
Topic: ~Advanced Scripting and Editor Help
Replies: 38
Views: 23423

Re: ~Advanced Scripting and Editor Help

Is there any way of finding out what the gfxIndex numbers are for the keys? I see JW used 30 for his tome...I need to clone keys. Cheers. Another great solution from John Wordsworth: Spawn the item whose gfxindex you want to see and print it to the console: print(spawn("tome_wisdom").item:getGfxInd...