Even now, there's only like 3 pages of dungeon mods on Steam. That's like 4 clicks max to find it ya lazy anthropoidJaberwoke wrote:It wouldn't hurt to include a link to the mod rather than asking people to search for it.
Search found 163 matches
- Sun Nov 01, 2015 4:56 am
- Forum: Custom Dungeons
- Topic: [Mod] Sever The Wicked 2
- Replies: 11
- Views: 19116
Re: [Mod] Sever The Wicked 2
- Tue Feb 24, 2015 2:26 pm
- Forum: Custom Dungeons
- Topic: [Mod] Sever The Wicked 2
- Replies: 11
- Views: 19116
Re: [Mod] Sever The Wicked 2
I assume from lack of replies no one actually tried this mod
Player base does seem smaller than LoG, which is weird . Shame I'll have to bin it then.
Anyhows, happy modding guys, SK.
Player base does seem smaller than LoG, which is weird . Shame I'll have to bin it then.
Anyhows, happy modding guys, SK.
- Tue Feb 24, 2015 2:22 pm
- Forum: Custom Dungeons
- Topic: Forest of Bordok
- Replies: 0
- Views: 5303
Forest of Bordok
Hello everyone, just to let you know my little dungeon mod "Forest of Bordok" is available on Nexus, here :-
http://www.nexusmods.com/legendofgrimrock2/mods/28/?
I uploaded it to Steam a few months back, so is also available in the LoG2 Workshop there.
Cheers, SpacialKatana
http://www.nexusmods.com/legendofgrimrock2/mods/28/?
I uploaded it to Steam a few months back, so is also available in the LoG2 Workshop there.
Cheers, SpacialKatana
- Tue Nov 11, 2014 12:32 am
- Forum: Custom Dungeons
- Topic: [Mod] Sever The Wicked 2
- Replies: 11
- Views: 19116
[Mod] Sever The Wicked 2
[Mod]Sever The Wicked 2 Following on from my LoG1 mod 'Sever The Wicked', this dungeon for LoG2 promises to be bigger and better. Obviously I've a lot more to do before it's final, as like everyone else I'm eagerly awaiting the release of the asset files to get my hands on those yummy scripts! Curre...
- Mon Nov 10, 2014 1:56 am
- Forum: Mod Creation
- Topic: How to check Spell is cast at Location?
- Replies: 2
- Views: 3188
Re: How to check Spell is cast at Location?
That's kind of helpful, but I'll be doing it without an item, ie needing a way to check party casts the spell when stood somewhere. it's how I do it without a trigger being used etc.
- Mon Nov 10, 2014 1:37 am
- Forum: Mod Creation
- Topic: How to check Spell is cast at Location?
- Replies: 2
- Views: 3188
How to check Spell is cast at Location?
Is there a way to trigger a set of events by checking the party has cast a certain spell at location x,y?
ie like when you summon the vines.
ie like when you summon the vines.
- Sun Nov 09, 2014 8:28 pm
- Forum: Mod Creation
- Topic: How did they create the beacon buildings in the main game?
- Replies: 6
- Views: 5392
Re: How did they create the beacon buildings in the main gam
One of the first things I did in the editor:- External view http://i818.photobucket.com/albums/zz101/tension69/2014-11-09_00001_zps21628ab5.jpg Internal view http://i818.photobucket.com/albums/zz101/tension69/2014-11-09_00002_zps48eb60ce.jpg Basically it's castle walls around the beacon tower entity...
- Sun Nov 09, 2014 6:05 pm
- Forum: Mod Creation
- Topic: Socket Problem
- Replies: 1
- Views: 2454
Socket Problem
Okay so I've successfully spawned a red gem into the water beacon statue socket with this script:- function waterbeacon() beacon_water_1.socket:addItem(spawn("red_gem").item) end However I cannot pick it up (remove it from the socket/plinth). If I do the same with an item_power_gem I can r...
- Sun Nov 09, 2014 2:54 am
- Forum: Mod Creation
- Topic: Particle Component position
- Replies: 15
- Views: 11880
Re: Particle Component position
I can send you coffee moneyantti wrote:Yeah, it's on our TODO-list but it'll take quite a bit of work since there's a lot of content we have to sort through. We just can't take a copy of our asset folders and put it in a zip file
- Wed Nov 05, 2014 7:22 pm
- Forum: Mod Creation
- Topic: [WIP] Combined custom content thread
- Replies: 51
- Views: 47505
Re: [WIP] Combined custom content thread
Thanks specialKatana, good to see you're still around ;) ~~ snip ~~ Enjoy :D Akroma Nice one cheers ! I couldn't resist the new outdoor areas now could I ? 8-) Amma bit too busy workin' these days to get right back into scripting, but I'll surely make some nice stuff for my mod when the assets are ...