Search found 163 matches

by SpacialKatana
Sun Nov 01, 2015 4:56 am
Forum: Custom Dungeons
Topic: [Mod] Sever The Wicked 2
Replies: 11
Views: 9112

Re: [Mod] Sever The Wicked 2

Jaberwoke wrote:It wouldn't hurt to include a link to the mod rather than asking people to search for it.
Even now, there's only like 3 pages of dungeon mods on Steam. That's like 4 clicks max to find it ya lazy anthropoid :lol:
by SpacialKatana
Tue Feb 24, 2015 2:26 pm
Forum: Custom Dungeons
Topic: [Mod] Sever The Wicked 2
Replies: 11
Views: 9112

Re: [Mod] Sever The Wicked 2

I assume from lack of replies no one actually tried this mod :(

Player base does seem smaller than LoG, which is weird . Shame I'll have to bin it then.

Anyhows, happy modding guys, SK.
by SpacialKatana
Tue Feb 24, 2015 2:22 pm
Forum: Custom Dungeons
Topic: Forest of Bordok
Replies: 0
Views: 2276

Forest of Bordok

Hello everyone, just to let you know my little dungeon mod "Forest of Bordok" is available on Nexus, here :-

http://www.nexusmods.com/legendofgrimrock2/mods/28/?

I uploaded it to Steam a few months back, so is also available in the LoG2 Workshop there.

Cheers, SpacialKatana
by SpacialKatana
Tue Nov 11, 2014 12:32 am
Forum: Custom Dungeons
Topic: [Mod] Sever The Wicked 2
Replies: 11
Views: 9112

[Mod] Sever The Wicked 2

[Mod]Sever The Wicked 2 Following on from my LoG1 mod 'Sever The Wicked', this dungeon for LoG2 promises to be bigger and better. Obviously I've a lot more to do before it's final, as like everyone else I'm eagerly awaiting the release of the asset files to get my hands on those yummy scripts! Curre...
by SpacialKatana
Mon Nov 10, 2014 1:56 am
Forum: Mod Creation
Topic: How to check Spell is cast at Location?
Replies: 2
Views: 994

Re: How to check Spell is cast at Location?

That's kind of helpful, but I'll be doing it without an item, ie needing a way to check party casts the spell when stood somewhere. it's how I do it without a trigger being used etc.
by SpacialKatana
Mon Nov 10, 2014 1:37 am
Forum: Mod Creation
Topic: How to check Spell is cast at Location?
Replies: 2
Views: 994

How to check Spell is cast at Location?

Is there a way to trigger a set of events by checking the party has cast a certain spell at location x,y?

ie like when you summon the vines.
by SpacialKatana
Sun Nov 09, 2014 8:28 pm
Forum: Mod Creation
Topic: How did they create the beacon buildings in the main game?
Replies: 6
Views: 1867

Re: How did they create the beacon buildings in the main gam

One of the first things I did in the editor:- External view http://i818.photobucket.com/albums/zz101/tension69/2014-11-09_00001_zps21628ab5.jpg Internal view http://i818.photobucket.com/albums/zz101/tension69/2014-11-09_00002_zps48eb60ce.jpg Basically it's castle walls around the beacon tower entity...
by SpacialKatana
Sun Nov 09, 2014 6:05 pm
Forum: Mod Creation
Topic: Socket Problem
Replies: 1
Views: 796

Socket Problem

Okay so I've successfully spawned a red gem into the water beacon statue socket with this script:- function waterbeacon() beacon_water_1.socket:addItem(spawn("red_gem").item) end However I cannot pick it up (remove it from the socket/plinth). If I do the same with an item_power_gem I can remove it. ...
by SpacialKatana
Sun Nov 09, 2014 2:54 am
Forum: Mod Creation
Topic: Particle Component position
Replies: 15
Views: 3541

Re: Particle Component position

antti wrote:Yeah, it's on our TODO-list but it'll take quite a bit of work since there's a lot of content we have to sort through. We just can't take a copy of our asset folders and put it in a zip file :)
I can send you coffee money :lol:
by SpacialKatana
Wed Nov 05, 2014 7:22 pm
Forum: Mod Creation
Topic: [WIP] Combined custom content thread
Replies: 51
Views: 21528

Re: [WIP] Combined custom content thread

Thanks specialKatana, good to see you're still around ;) ~~ snip ~~ Enjoy :D Akroma Nice one cheers ! I couldn't resist the new outdoor areas now could I ? 8-) Amma bit too busy workin' these days to get right back into scripting, but I'll surely make some nice stuff for my mod when the assets are ...