Search found 508 matches

by Grimwold
Fri Mar 07, 2014 2:44 pm
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 132436

Re: New Spells >> show them off here

Any ideas on what to do here? In your burstSpellAttacks script you will need to define x,y and direction to pass to the pushback script. I think this normally comes from the onCast hook. It's been a long time since I wrote lua script, but I think there's a way to determine the party's co-ords... su...
by Grimwold
Thu Mar 06, 2014 9:38 pm
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 132436

Re: New Spells >> show them off here

I think you might need to use the onAttack party hook to run a script that checks if the weapon being used is the one associated with the spell (I used a similar one for my return axe script). If that is true, then you would run the script grimwold_spell_script.pushbackSpell(caster,x,y,direction,ski...
by Grimwold
Wed Mar 05, 2014 10:14 pm
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 132436

Re: New Spells >> show them off here

I've got a question, how can I add a spell effect to an item? I want to add Grimwolds pushback spell to an item, so it casts when the item hits an enemy, I've tried onAttack and onUseItem but neither works, is this even possible to do? I did this once for a room I never used... a long time ago... I...
by Grimwold
Mon Jul 01, 2013 6:06 pm
Forum: Support and Tech Discussion
Topic: Failed to publish to Steam Workshop
Replies: 10
Views: 12308

Re: Failed to publish to Steam Workshop

Thanks Komag. I'll give that a try. I'm also going to try from another PC where I have steam installed.
by Grimwold
Mon Jul 01, 2013 4:40 pm
Forum: Support and Tech Discussion
Topic: Failed to publish to Steam Workshop
Replies: 10
Views: 12308

Failed to publish to Steam Workshop

I was trying to publish a mod to the steam workshop and the mod seemed to export fine and then spent ages saying "publishing", before eventually returning an error " Failed to Publish Project: Fail "... does anyone have an idea why this might happen? Is there a log file anywhere on my PC that might ...
by Grimwold
Tue Feb 26, 2013 3:55 pm
Forum: Modding
Topic: Refactoring The Object System
Replies: 18
Views: 3580

Re: Refactoring The Object System

Very exciting changes indeed! I am going to look forward to reading these developer updates.
by Grimwold
Mon Feb 25, 2013 6:03 pm
Forum: Modding
Topic: LOG 2 announcement
Replies: 38
Views: 6459

Re: LOG 2 announcement

Thanks for your comments Antti. It's completely understandable that you don't want to be shackled by attempting to maintain compatibility... and as Skuggasveinn says, lua scripts can be re-written and assets re-purposed. So even if the dungeon.lua files can't be loaded directly, It ought to be possi...
by Grimwold
Mon Feb 25, 2013 2:53 pm
Forum: Modding
Topic: LOG 2 announcement
Replies: 38
Views: 6459

LOG 2 announcement

I haven't seen any discussion on this here in the modding forum, so thought I'd post about this: http://www.grimrock.net/2013/02/21/about-the-new-project/ Given the discussions here, particularly in the requests threads and the Petri drinking Glogg and coding sessions, I am hoping that LOG2 will hav...
by Grimwold
Fri Feb 22, 2013 6:30 pm
Forum: Modding
Topic: [OBSOLETE] "One Room" Round Robin Mod - Round Two!
Replies: 108
Views: 30652

Re: [DISCUSSION] "One Room" Round Robin Mod - Round Two!

I'd definitely be behind SpiderFighter leading this one again... and hopefully he'll get to contribute a room this time!
by Grimwold
Fri Feb 15, 2013 5:55 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 195
Views: 78672

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Thanks for the hint Komag. I didn't realize you could put stuff there. I also didn't know you could tear the tapestries, or put stuff in the wall crypts and goromorg statues either until I played the One Room dungeon. Makes me wonder how much stuff I missed in the game due to this. I think it's wor...