Search found 62 matches

by Xzalander
Sat Sep 22, 2012 7:29 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 153371

Re: EDITOR Feature Requests (not bugs!)

For a count down timer, can't you just set a negative number as the initial value, then count up to zero.
by Xzalander
Fri Sep 21, 2012 10:21 pm
Forum: Modding
Topic: EDITING CHALLENGE (WINNER: MONTIS)
Replies: 63
Views: 27516

Re: Editing challenge - Reward for Winner

I already have FTL, but I'll take part in the spirit of the competition atleast just to see what I can come up with. :mrgreen: Remember you could always trade it. I'd also be willing to negotiate on an = or lesser value game over steam. Nah If I won (which I won't :p There are much better Dungeon m...
by Xzalander
Fri Sep 21, 2012 5:48 pm
Forum: Modding
Topic: EDITING CHALLENGE (WINNER: MONTIS)
Replies: 63
Views: 27516

Re: Editing challenge - Reward for Winner

I already have FTL, but I'll take part in the spirit of the competition atleast just to see what I can come up with. :mrgreen:
by Xzalander
Thu Sep 20, 2012 10:56 pm
Forum: Modding
Topic: Post your mods
Replies: 114
Views: 54647

Re: Post your mods

I've finally gotten around to publishing v0.2 of Horror of Wybluff Steam Workshop link is : http://steamcommunity.com/sharedfiles/filedetails/?id=95952568 Sorry but no Nexus link until I've finished. Or at least not until half the Crawl is done. Summary: Updated: Now includes Floor 2 which includes:...
by Xzalander
Thu Sep 20, 2012 9:45 pm
Forum: Modding
Topic: Formatting hudPrint("")
Replies: 1
Views: 1002

Formatting hudPrint("")

Code: Select all

function title()
	
		hudPrint (" ")
		hudPrint (" ")
		hudPrint (" ")
	
	hudPrint ("The Horror of Wybluff")
	
end
Is there any way I can format that text so that it fades in and out slowly? As it is there it just "Pops" onto the screen.
by Xzalander
Thu Sep 20, 2012 9:21 pm
Forum: Grimrock 1 Discussion
Topic: I Just have to say...
Replies: 3
Views: 1997

I Just have to say...

... with the amount of content being whipped up on the Modding subforum alone... Us Grimrock delvers will have a lot of content to be going through and not just new dungeons either! - Lord Garth has 16 sets of armour and weapons on the go, with more planned. -- The Script Repository grows everyday, ...
by Xzalander
Thu Sep 20, 2012 8:57 pm
Forum: Modding
Topic: Return to Inventory
Replies: 35
Views: 15596

Re: Return to Inventory

Yeah I noticed that afterward :p
by Xzalander
Thu Sep 20, 2012 8:47 pm
Forum: Modding
Topic: Return to Inventory
Replies: 35
Views: 15596

Re: Return to Inventory

using your revised script I've added a couple of things: 1. Flavoured the text up a bit. 2. Added a sound function itemCheck(item) -- checks for the item in champions hands for champ = 1,4 do for slot = 7,8 do x = party:getChampion(champ):getItem(slot) if x ~= nil then if x.name == item then -- if f...
by Xzalander
Thu Sep 20, 2012 8:34 pm
Forum: Modding
Topic: Return to Inventory
Replies: 35
Views: 15596

Re: Return to Inventory

Yup Montis that fixed it.

Great job guys! You all well and truly :ugeek: 'd it :D
by Xzalander
Thu Sep 20, 2012 8:26 pm
Forum: Modding
Topic: Return to Inventory
Replies: 35
Views: 15596

Re: Return to Inventory

Now that I fixed the player/party bug. Ive found another.

Torch Multiplication!

It takes the one torch off you, but then drops 4 (1 for each player).

If it takes four off you, it drops 8.

If it takes 8 off you it places 32.

Conditions:

All inventory full. Floor space empty.