Search found 464 matches

by JKos
Fri Dec 04, 2015 10:51 pm
Forum: Mod Creation
Topic: Extending GameMode-object + getHours() and getMinutes()
Replies: 7
Views: 13997

Re: Extending GameMode-object + getHours() and getMinutes()

Obviously I was mistaken. I didn't know at that time that the game objects do persists inside of a game session, if you don't close the game entirely. So It's NOT SAVE GAME COMPATIBLE, don't use it, put those methods to a some other object instead.
by JKos
Thu Aug 06, 2015 9:39 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 653950

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Thanks for the support John, I really hope that ORRR3 will be amazing, and I'm sure it will be, and I really appreciate this modding community and this game, one of the best games ever made. There is so much that can be done with modding in this game that it is almost overwhelming (Until you run in ...
by JKos
Thu Aug 06, 2015 9:09 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 653950

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Hi guys, I'm sorry but I'm pretty sure that I can't make this room, I just have too much work and family issues atm. so I can't even think about programming/computers on my free time nowadays. I'm sorry, but this is the situation. I would really like to participate, but my motivation is way too low ...
by JKos
Wed May 13, 2015 8:54 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 653950

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Hey, come on, of course I don't mind, I'm just glad if someone is actually using it.
by JKos
Wed May 13, 2015 8:17 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 653950

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

I would like to sign up too, since I will never find the time to make a good complete dungeon anyway. So I would like to do the room number 9, I don't have any great ideas atm. but hopefully I do in the future.
by JKos
Wed May 13, 2015 7:55 pm
Forum: Mod Creation
Topic: Cooldowns on Spell Casting
Replies: 5
Views: 6227

Re: Cooldowns on Spell Casting

Nice one minmay, updated to here https://github.com/JKos/log2doc/wiki/Asset-Definitions

I think that minmay should get some kind of award for his help to the community, you know all the answers even it's not documented, maybe AH should hire him :D.
by JKos
Tue Apr 28, 2015 11:11 pm
Forum: Mod Creation
Topic: Paid Mods on Steam Workshop - A Discussion
Replies: 72
Views: 67230

Re: Paid Mods on Steam Workshop - A Discussion

I'm also glad that this idea didn't fly. But in other hand some of the mods are so good and well crafted that the modders should be justified to get some reward from their hard work. And there is some good examples where this has happened, for example my all time favourite game: Mount & Blade Wa...
by JKos
Sun Apr 12, 2015 9:04 pm
Forum: Mod Creation
Topic: boring times - not enough memory
Replies: 25
Views: 20936

Re: boring times - not enough memory

It's really hard to guess what's wrong without seeing the sources. But one possible cause could be some recursive or looping script which stores something in memory. And 105 levels is a lot, the original dungeon has 34 levels, so maybe you just have too much stuff(objects) in your dungeon. Here is a...
by JKos
Fri Mar 27, 2015 8:06 pm
Forum: Mod Creation
Topic: Hook framework (a.k.a LoG Framework 2)
Replies: 42
Views: 47809

Re: Hook framework (a.k.a LoG Framework 2)

Cloning is not the problem, I tested the exact code you pasted here and it seems to work fine. Maybe you have understood the function of the framework incorrectly. This: fw.script:set('floor_fw_trigger@floorttrigger.Vallee des Anciens.onActivate',function(hook,self) print("ok") end) Adds t...
by JKos
Fri Mar 27, 2015 6:53 pm
Forum: Mod Creation
Topic: Hook framework (a.k.a LoG Framework 2)
Replies: 42
Views: 47809

Re: Hook framework (a.k.a LoG Framework 2)

Well I actually tested your code and it works for me after removing the extra t. What do you mean by:
then I put a floor_fw_trigger with "digonly" and a connected script: function battlefielddig()