Custom video:
Use Grimrock I guide: http://www.grimrock.net/modding/creating-cinematics/
Read this topic: viewtopic.php?f=22&t=9425
Custom Item:
https://www.youtube.com/watch?v=7L8Epms ... e=youtu.be
Search found 537 matches
- Fri Feb 09, 2018 7:41 pm
- Forum: Mod Creation
- Topic: Intro And Some Questions On Modding
- Replies: 4
- Views: 4288
- Thu Nov 02, 2017 3:07 pm
- Forum: Mod Creation
- Topic: Leki - [Attentat 1942]
- Replies: 7
- Views: 6768
Attentat 1942 on STEAM
Hi guys,
I just wanna thank you all for your votes.
Our interactive adveture game "Attentat 1942", based on true story, is now on Steam!
ATTENTAT 1942 Homepage
ATTENTAT 1942 on STEAM
I just wanna thank you all for your votes.
Our interactive adveture game "Attentat 1942", based on true story, is now on Steam!
ATTENTAT 1942 Homepage
ATTENTAT 1942 on STEAM
- Sat Oct 28, 2017 12:12 pm
- Forum: Mod Creation
- Topic: How to improve my flamethrower ?
- Replies: 7
- Views: 4875
Re: How to improve my flamethrower ?
Can you share more info abyout that weapon? There is more possible ways how to solve this issue, but it depends on that weapon and whole modification. If you are working on "Aliens", then you can use firearm component in some way, or you can use projectile insteed of spell etc.
- Wed Sep 13, 2017 11:54 pm
- Forum: Mod Creation
- Topic: to freeze monster groups
- Replies: 9
- Views: 7642
Re: to freeze monster groups
Hello. I noticed that in Grimrock 2 it is not possible to freeze monster groups. In your opinion, is it possible to allow freezing monster groups modifying some scripts in my custom dungeon ? How could it be possible ? Thank you. you are looking for: monster:setCondition("frozen", 4) just go throug...
- Tue May 23, 2017 2:13 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349911
Re: Ask a simple question, get a simple answer
I have a simple question and would be happy about a simple answer and maybe a solution! Why is this always false? a and b are Equal! function vectorcheck() local a = vec(6.289999, 2.240000, 9.000000, 0.000000) local b = vec(6.289999, 2.240000, 9.000000, 0.000000) if a == b then print("true") else p...
- Tue Mar 21, 2017 1:58 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349911
Re: Ask a simple question, get a simple answer
...try this one to convert animations (not sure if it's LoG>LoG2 or LoG2>LoG):
GrimAnimConverter.exe inputfile [outputfile]
Tool is here.
GrimAnimConverter.exe inputfile [outputfile]
Tool is here.
- Sun Mar 19, 2017 9:21 pm
- Forum: Mod Creation
- Topic: Leki - [Attentat 1942]
- Replies: 7
- Views: 6768
Re: Leki - [Attentat 1942]
...děkuji. Pokud nechcete čekat, zda to výjde na Steamu, lze koupit už teď, z webu FF UK za vskutku přijatelnou cenu. Na Steam a další obchody se to zkouší dávat jako doplňková nabídka 
https://e-shop.ff.cuni.cz/hry/ceskoslov ... entat-1159

https://e-shop.ff.cuni.cz/hry/ceskoslov ... entat-1159
- Fri Mar 17, 2017 11:46 am
- Forum: Mod Creation
- Topic: Leki - [Attentat 1942]
- Replies: 7
- Views: 6768
Re: Leki - [Attentat 1942]
...we have our inhouse developed engine (it's online, colaborative, supports video dialogs, minigames or animated sequences etc). So - no "external tools". Development of the engine/editor was part of the project (some guys from faculty of mahematics and physics worked on it as a part of their PhD....
- Thu Mar 16, 2017 11:51 pm
- Forum: Mod Creation
- Topic: Leki - [Attentat 1942]
- Replies: 7
- Views: 6768
Leki - [Attentat 1942]
Hi guys, I know, it's not LoG II mod or asset pack, but I worked on this project for a long time and I just wanna share it with you :roll: It's a World War II game through the eyes of survivors and it's on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=875246568 http://www....
- Mon Jul 20, 2015 8:46 pm
- Forum: Mod Creation
- Topic: [TOOL] EDI TOOLS
- Replies: 11
- Views: 9347
Re: [TOOL] EDI TOOLS
Well, I used some undocumented methods and the result is that what works in one project, does not work in another. But I can share basic ideas and some scripts so people can try to play with it 
