Search found 539 matches

by Leki
Sat Nov 15, 2014 12:25 pm
Forum: Mod Creation
Topic: To Leki please....The Ghoul
Replies: 3
Views: 3312

Re: To Leki please....The Ghoul

I'm sorry, but I will not support the assets for which I cannot guarantee 100% origin. Ghoul is one of them. As I found much latter, mesh sent to me to animate it, was ripped and modified original mesh from Fallout.
by Leki
Fri Nov 14, 2014 7:54 pm
Forum: Mod Creation
Topic: [TOOL] EDI TOOLS
Replies: 11
Views: 16880

Re: [TOOL] EDI TOOLS

Very cool! Some possibly useful buttons: * Reset party back to blank * Level +1 to all party members Remeber, Edi Tools Toolbox can execute action from button, but it can also open another complex tool like "Party Manager", who can include buttons like "Feed party", Level up/dow...
by Leki
Fri Nov 14, 2014 7:32 pm
Forum: Mod Creation
Topic: [TOOL] EDI TOOLS
Replies: 11
Views: 16880

[TOOL] EDI TOOLS

Edi Tools Custom Modding Tool by Leki Update 17.11.2014 http://www.youtube.com/v/dOWPW6uwWx0?rel=0;allowfullscreen="true";vq="large";frameborder="0" Direct Link to Video: http://youtu.be/dOWPW6uwWx0 While working on Dawn of Lore, I found that I need some tools first. Y...
by Leki
Thu Nov 13, 2014 10:33 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3031232

Re: Ask a simple question, get a simple answer

MasterworkStone wrote:Are new skills addable? or are we forever stuck with no unarmed skill?
Here:
viewtopic.php?f=22&t=8136&p=83046&hilit ... ing#p83044
by Leki
Thu Nov 13, 2014 10:17 am
Forum: Mod Creation
Topic: [TUTORIAL] How to make LoG2 Normal Maps
Replies: 28
Views: 44080

Re: [TUTORIAL] How to make LoG2 Normal Maps

Actually it's easy to google it if you know what you are looking for. Making normalmap in GIMP: http://www.youtube.com/v/8Jdo3ZmtPWk?rel=0;allowfullscreen="true";vq="large";frameborder="0" Direct Video Link Following FS2_Open Normalmap GIMP tutorial is important part o...
by Leki
Wed Nov 12, 2014 4:44 pm
Forum: Mod Creation
Topic: [SCRIPT] Automatic Elevator with Working LEDs
Replies: 14
Views: 19726

Re: [SCRIPT] Automatic Elevator with Working LEDs

Ninja, we really need bigger images... please, next time try 4K :roll:
by Leki
Mon Nov 10, 2014 2:19 am
Forum: Mod Creation
Topic: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
Replies: 53
Views: 76151

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Yes, and snails tentacles are going through the wall because of the animation etc...

... as I said: Enjoy. :twisted:
by Leki
Mon Nov 10, 2014 1:58 am
Forum: Mod Creation
Topic: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
Replies: 53
Views: 76151

[ASSETS] LOG 1 MONSTERS - Enhanced Edition

As petri noticed here we can freely use LoG 1 monsters in LoG2 mods. As you can see, it was easy to guess import scripts, but solving materials... well thats another story. Hope in next patch, missing assets will be added. How to: Just add into your init.lua following code: -- Import LOG 1 Monsters...
by Leki
Fri Nov 07, 2014 4:42 pm
Forum: Mod Creation
Topic: scripting new skill / class
Replies: 22
Views: 19238

Re: scripting new skill / class

Well... You were right petri, looking for the reason of this mess, I went through system and here is the true story: I made definition, It was ok, but the game wasnot updated! Looking for solution, after crashes I restarted game very first - and it happened few times. After last crash I started to ...
by Leki
Fri Nov 07, 2014 4:11 pm
Forum: Mod Creation
Topic: scripting new skill / class
Replies: 22
Views: 19238

Re: scripting new skill / class

Comparing my definition and hobbits: the only difference is, that 'onRecomputeStats' probably is not optional as scripting definitions says. Adding that took my custom class to work.

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