Search found 2639 matches

by Dr.Disaster
Sun Aug 19, 2018 5:52 pm
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 9
Views: 363

Re: Opinion and advices on my new party

I said in a previous post I placed an Insectoid Knight with chitin trait and natural armor treat next to a barbarian. Yes, you did. But that's not the setup SenSx wants to use, so how will that help him? Offcourse the barbarian is not naked, he gets the best armor while the knight gets the 2nd best...
by Dr.Disaster
Sun Aug 19, 2018 1:26 pm
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 9
Views: 363

Re: Opinion and advices on my new party

SenSx, you asked for advice based on a mix of efficiency and roleplay / personnal taste with your party choice being Barb, dual-wield Rogue, Alchemist and Battlemage. If you want to follow Pompidom's Rage-based route, my advice on party layout is this: Front row: Barb + Battlemage Back row: Alchemis...
by Dr.Disaster
Sat Aug 18, 2018 9:49 pm
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 9
Views: 363

Re: Opinion and advices on my new party

So what should I give my lizardman barbarian ? Fast metabolism or agressive ? "Aggressive" offers a flat 2-4 damage boost. That's a nice little boost for starters and ranged weapon users. But melee? You won't notice that little boost anymore quite soon, long before melee damage numbers go triple-di...
by Dr.Disaster
Fri Aug 17, 2018 12:59 am
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 9
Views: 363

Re: Opinion and advices on my new party

I) Lizard barbarian - Accuracy or Armor ? You'll want both to hit stuff and take less damage from hits. II) Rat rogue Dex adds to Evasion as it did in LoG1, yet rogue gear and Dodge skill add way more and faster than Dex. Also dual-wielding might prove counter-productive since shields adds the most...
by Dr.Disaster
Sun Jun 17, 2018 8:43 pm
Forum: Grimrock 2 Discussion
Topic: Legend of Grimrock 3
Replies: 240
Views: 140462

Re: Legend of Grimrock 3

If the Grimrock franchise becomes popular enough, we'll eventually get Lego Grimrock. err .. could we have the real-life movie first, please? There is one, that's been authorized by Almost Human, that has been in the works for awhile, but apparently there was some fallout with the studio creating i...
by Dr.Disaster
Sun May 27, 2018 2:31 pm
Forum: Mod Creation
Topic: Deactivate automap for a dungeon
Replies: 12
Views: 735

Re: Deactivate automap for a dungeon

What you're looking for seems rather simple: force the "Oldschool mode" option at game start to "On" and be done with it. Now while the HowTo to this brute force option is beyone me as a non-modder this technique by Zo Kath Ra might offer you even more control over the map of your mod.
by Dr.Disaster
Wed May 09, 2018 7:15 pm
Forum: Grimrock 1 Discussion
Topic: ** SOS - URGENT Help Needed With Bloodwych Mod **
Replies: 17
Views: 916

Re: ** SOS - URGENT Help Needed With Bloodwych Mod **

I'd try finding a walkthru of the original game "Bloodwych".
by Dr.Disaster
Mon May 07, 2018 5:42 pm
Forum: Mod Creation
Topic: What is this ERROR.
Replies: 10
Views: 705

Re: What is this ERROR.

Please don't give me a hard time on the size like I mentioned it will be half of the 540mbs = 270mbs. The LoG1 Steam code required that the mod be 98MB or less; not a problem for mods on the Nexus, but... I do wonder what the Steam size limit for LoG2 might be. It might well be the same code. Does ...
by Dr.Disaster
Sun Apr 29, 2018 10:17 am
Forum: Custom Dungeons
Topic: Fate of Kingdom
Replies: 58
Views: 13140

Re: Fate of Kingdom

So what is this problem? Size of the mods / saves, the wallsets of the community? .. If this is the size of the mod, cut it in 2 parts and we import the team ... in the second part ... I haven't played this mod but the symptoms sound all too familiar. Quite a few large or custom asset heavy LoG2 mo...
by Dr.Disaster
Wed Apr 25, 2018 6:58 pm
Forum: Grimrock 2 Discussion
Topic: 19 Gems And No Place To Go
Replies: 24
Views: 1325

Re: 19 Gems And No Place To Go

wagtunes wrote:If I were to run through this again (I might next year) I'd construct my party differently and conserve all my ingredients, saving them all for end game.
Just remember that an Alchemist grows ingredients in his inventory when he has at least one unit.