Search found 2641 matches

by Dr.Disaster
Mon Oct 08, 2018 9:00 pm
Forum: Support and Tech Discussion
Topic: Launch issue
Replies: 5
Views: 527

Re: Launch issue

Cheers for the reply, and please excuse the probably remedial level of the questions I am going to be asking: I found the event viewer, ran as admin. Here's the log: .... Faulting module name: MSVCR100.dll , version: 10.0.40219.325, time stamp: 0x4df2be1e ... Going by your event viewer your Visual ...
by Dr.Disaster
Wed Oct 03, 2018 9:54 pm
Forum: Support and Tech Discussion
Topic: Launch issue
Replies: 5
Views: 527

Re: Launch issue

Going by your log - you are running Win10 - you got more than one active GPU - by the state flags the game uses your R7 - the game does launch so in case there is a problem this log does not recognize it. Since you're on Win10 i redirect you here: http://www.grimrock.net/forum/viewtopic.php?f=21&t=1...
by Dr.Disaster
Sun Aug 19, 2018 5:52 pm
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 11
Views: 908

Re: Opinion and advices on my new party

I said in a previous post I placed an Insectoid Knight with chitin trait and natural armor treat next to a barbarian. Yes, you did. But that's not the setup SenSx wants to use, so how will that help him? Offcourse the barbarian is not naked, he gets the best armor while the knight gets the 2nd best...
by Dr.Disaster
Sun Aug 19, 2018 1:26 pm
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 11
Views: 908

Re: Opinion and advices on my new party

SenSx, you asked for advice based on a mix of efficiency and roleplay / personnal taste with your party choice being Barb, dual-wield Rogue, Alchemist and Battlemage. If you want to follow Pompidom's Rage-based route, my advice on party layout is this: Front row: Barb + Battlemage Back row: Alchemis...
by Dr.Disaster
Sat Aug 18, 2018 9:49 pm
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 11
Views: 908

Re: Opinion and advices on my new party

So what should I give my lizardman barbarian ? Fast metabolism or agressive ? "Aggressive" offers a flat 2-4 damage boost. That's a nice little boost for starters and ranged weapon users. But melee? You won't notice that little boost anymore quite soon, long before melee damage numbers go triple-di...
by Dr.Disaster
Fri Aug 17, 2018 12:59 am
Forum: Grimrock 2 Discussion
Topic: Opinion and advices on my new party
Replies: 11
Views: 908

Re: Opinion and advices on my new party

I) Lizard barbarian - Accuracy or Armor ? You'll want both to hit stuff and take less damage from hits. II) Rat rogue Dex adds to Evasion as it did in LoG1, yet rogue gear and Dodge skill add way more and faster than Dex. Also dual-wielding might prove counter-productive since shields adds the most...
by Dr.Disaster
Sun Jun 17, 2018 8:43 pm
Forum: Grimrock 2 Discussion
Topic: Legend of Grimrock 3
Replies: 240
Views: 147463

Re: Legend of Grimrock 3

If the Grimrock franchise becomes popular enough, we'll eventually get Lego Grimrock. err .. could we have the real-life movie first, please? There is one, that's been authorized by Almost Human, that has been in the works for awhile, but apparently there was some fallout with the studio creating i...
by Dr.Disaster
Sun May 27, 2018 2:31 pm
Forum: Mod Creation
Topic: Deactivate automap for a dungeon
Replies: 12
Views: 1198

Re: Deactivate automap for a dungeon

What you're looking for seems rather simple: force the "Oldschool mode" option at game start to "On" and be done with it. Now while the HowTo to this brute force option is beyone me as a non-modder this technique by Zo Kath Ra might offer you even more control over the map of your mod.
by Dr.Disaster
Wed May 09, 2018 7:15 pm
Forum: Grimrock 1 Discussion
Topic: ** SOS - URGENT Help Needed With Bloodwych Mod **
Replies: 23
Views: 2065

Re: ** SOS - URGENT Help Needed With Bloodwych Mod **

I'd try finding a walkthru of the original game "Bloodwych".
by Dr.Disaster
Mon May 07, 2018 5:42 pm
Forum: Mod Creation
Topic: What is this ERROR.
Replies: 10
Views: 955

Re: What is this ERROR.

Please don't give me a hard time on the size like I mentioned it will be half of the 540mbs = 270mbs. The LoG1 Steam code required that the mod be 98MB or less; not a problem for mods on the Nexus, but... I do wonder what the Steam size limit for LoG2 might be. It might well be the same code. Does ...