Search found 3578 matches
- Mon Mar 29, 2021 8:26 pm
- Forum: Modding
- Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
- Replies: 210
- Views: 122136
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Is there no alcove or altar to put them on?
- Sun Feb 21, 2021 12:35 am
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 522
- Views: 443342
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Which are the two new bosses? I got all the secrets and treasures but never encountered a boss that I clearly recognized as new. I think the king that ranks you is new, but I never had a proper fight with it, only one where it tests you while you're stuck at the bottom of a pit with no ability to m...
- Mon Feb 01, 2021 1:38 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 3725
Re: Buffing monsters
Remake is just that, straightforward remake. Master Quest changes lots of things and adds new areas while being true to the core of the original. It automatically increases the monster difficulty depending on the strength of the imported party starting the adventure, so is a great option for a secon...
- Mon Feb 01, 2021 1:33 pm
- Forum: Grimrock 1 Discussion
- Topic: Legend of Grimrock 1 explanation
- Replies: 10
- Views: 3059
Re: Legend of Grimrock 1 explanation
I took a stab at expanding the lore with several writings included in Master Quest, especially throughout the expanded ending section, but also in the crypt of the founders (or whatever it was called).
- Tue Jan 05, 2021 3:56 pm
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 522
- Views: 443342
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Yes, here is that part: MAIN CAVERN, MAZE OF MADNESS - step on plate, run quickly either NE or SW to escape spidery death, close portcullis behind, fight spiders one at a time - return to main cavern, fight ogre (SECRET 6-1-45) - go NE, far N, then W into snail room, fight snails, eat! - proceed W i...
- Tue Jan 05, 2021 3:53 pm
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 522
- Views: 443342
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
IIRC, a button or lever in the teleporter room (in the NE corner I think) will change something in the hallway. But it's been a while and I might be wrong somehow. I think my walkthrough covers that part.
- Sat Nov 28, 2020 4:41 pm
- Forum: Mod Creation
- Topic: Crow model Blender file with rig and flying animation
- Replies: 13
- Views: 7342
Re: Crow model Blender file with rig and flying animation
That's fantastic work on this, looks great!
- Fri Nov 06, 2020 7:01 pm
- Forum: Custom Dungeons
- Topic: [WIP] The Old Nexus 「 Grimrock XL 」
- Replies: 44
- Views: 35513
- Fri Nov 06, 2020 6:42 pm
- Forum: Mod Creation
- Topic: cube?
- Replies: 8
- Views: 4156
Re: cube?
I agree that the new cube video is very impressive!
- Sun Jul 12, 2020 10:53 pm
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 522
- Views: 443342
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
In that case maybe I should have included some sort of bonus double secret reward for crazy talented folks who manage to do what you accomplished! 
