Search found 3578 matches

by Komag
Mon Mar 29, 2021 8:26 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 210
Views: 122136

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Is there no alcove or altar to put them on?
by Komag
Sun Feb 21, 2021 12:35 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 522
Views: 443342

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Which are the two new bosses? I got all the secrets and treasures but never encountered a boss that I clearly recognized as new. I think the king that ranks you is new, but I never had a proper fight with it, only one where it tests you while you're stuck at the bottom of a pit with no ability to m...
by Komag
Mon Feb 01, 2021 1:38 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 3725

Re: Buffing monsters

Remake is just that, straightforward remake. Master Quest changes lots of things and adds new areas while being true to the core of the original. It automatically increases the monster difficulty depending on the strength of the imported party starting the adventure, so is a great option for a secon...
by Komag
Mon Feb 01, 2021 1:33 pm
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 1 explanation
Replies: 10
Views: 3059

Re: Legend of Grimrock 1 explanation

I took a stab at expanding the lore with several writings included in Master Quest, especially throughout the expanded ending section, but also in the crypt of the founders (or whatever it was called).
by Komag
Tue Jan 05, 2021 3:56 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 522
Views: 443342

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Yes, here is that part: MAIN CAVERN, MAZE OF MADNESS - step on plate, run quickly either NE or SW to escape spidery death, close portcullis behind, fight spiders one at a time - return to main cavern, fight ogre (SECRET 6-1-45) - go NE, far N, then W into snail room, fight snails, eat! - proceed W i...
by Komag
Tue Jan 05, 2021 3:53 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 522
Views: 443342

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

IIRC, a button or lever in the teleporter room (in the NE corner I think) will change something in the hallway. But it's been a while and I might be wrong somehow. I think my walkthrough covers that part.
by Komag
Sat Nov 28, 2020 4:41 pm
Forum: Mod Creation
Topic: Crow model Blender file with rig and flying animation
Replies: 13
Views: 7342

Re: Crow model Blender file with rig and flying animation

That's fantastic work on this, looks great!
by Komag
Fri Nov 06, 2020 7:01 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 35513

Re: [WIP] The Old Nexus 「 Grimrock XL 」

7Soul wrote:
Fri Nov 06, 2020 6:56 pm
It will come out before Grimrock 3
that's funny ;)
by Komag
Fri Nov 06, 2020 6:42 pm
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 4156

Re: cube?

I agree that the new cube video is very impressive!
by Komag
Sun Jul 12, 2020 10:53 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 522
Views: 443342

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

In that case maybe I should have included some sort of bonus double secret reward for crazy talented folks who manage to do what you accomplished! :D