Search found 3579 matches

by Komag
Tue Apr 13, 2021 9:40 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 148672

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Glad you were able to finish it in the end. I wonder if there is some sort of processor dependent timing issue, or engine bug that is a relatively recent phenomenon, that didn't exist 8 or 9 years ago.
by Komag
Mon Mar 29, 2021 8:26 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 148672

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Is there no alcove or altar to put them on?
by Komag
Sun Feb 21, 2021 12:35 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 523
Views: 492977

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Which are the two new bosses? I got all the secrets and treasures but never encountered a boss that I clearly recognized as new. I think the king that ranks you is new, but I never had a proper fight with it, only one where it tests you while you're stuck at the bottom of a pit with no ability to m...
by Komag
Mon Feb 01, 2021 1:38 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 9807

Re: Buffing monsters

Remake is just that, straightforward remake. Master Quest changes lots of things and adds new areas while being true to the core of the original. It automatically increases the monster difficulty depending on the strength of the imported party starting the adventure, so is a great option for a secon...
by Komag
Mon Feb 01, 2021 1:33 pm
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 1 explanation
Replies: 10
Views: 7287

Re: Legend of Grimrock 1 explanation

I took a stab at expanding the lore with several writings included in Master Quest, especially throughout the expanded ending section, but also in the crypt of the founders (or whatever it was called).
by Komag
Tue Jan 05, 2021 3:56 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 523
Views: 492977

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Yes, here is that part: MAIN CAVERN, MAZE OF MADNESS - step on plate, run quickly either NE or SW to escape spidery death, close portcullis behind, fight spiders one at a time - return to main cavern, fight ogre (SECRET 6-1-45) - go NE, far N, then W into snail room, fight snails, eat! - proceed W i...
by Komag
Tue Jan 05, 2021 3:53 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 523
Views: 492977

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

IIRC, a button or lever in the teleporter room (in the NE corner I think) will change something in the hallway. But it's been a while and I might be wrong somehow. I think my walkthrough covers that part.
by Komag
Sat Nov 28, 2020 4:41 pm
Forum: Mod Creation
Topic: Crow model Blender file with rig and flying animation
Replies: 13
Views: 11356

Re: Crow model Blender file with rig and flying animation

That's fantastic work on this, looks great!
by Komag
Fri Nov 06, 2020 7:01 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 42611

Re: [WIP] The Old Nexus 「 Grimrock XL 」

7Soul wrote:
Fri Nov 06, 2020 6:56 pm
It will come out before Grimrock 3
that's funny ;)
by Komag
Fri Nov 06, 2020 6:42 pm
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 5891

Re: cube?

I agree that the new cube video is very impressive!