Search found 35 matches

by Lollgramoth
Sun Nov 04, 2012 12:29 am
Forum: Modding
Topic: New hero class and skills
Replies: 4
Views: 4176

Re: New hero class and skills

I don't have any idea to realise the cooldown of weapons manipulation, but the lightsource and expierence things sound possible(with a lot of work)
by Lollgramoth
Sun Nov 04, 2012 12:00 am
Forum: Modding
Topic: Throwable = false ?
Replies: 10
Views: 7643

Re: Throwable = false ?

I know a way. Timer and a script. Every tick of the timer, it calls the script to check your mouseItem. Saves the mouseitem to compare it with the previews mouseItem. If the estimated Mouseitem is not there and is not in the inventory, then set location of the item to the square of your party and pl...
by Lollgramoth
Sun Oct 28, 2012 4:00 am
Forum: Modding
Topic: The Tomb of Zarthos (released+Source)
Replies: 47
Views: 57653

Re: The Tomb of Zarthos (released+Source)

one hour and i got to the green hell. It is fun, I will defnetly finish it... at least once. :D
Nice thing is, rushing throu the dungeon with the original grimrock group ^^ fun.
by Lollgramoth
Sat Oct 27, 2012 4:10 am
Forum: Modding
Topic: New hero class and skills
Replies: 4
Views: 4176

Re: New hero class and skills

Skills are just numbers the player understand, because a text describes it. So if we get the chance to rename it, we get the chance to create own skills, classes and so on. That would be nice :)

But for all I now, not possible yet.

Everything else scripts do, can be alterated by script, items, etc.
by Lollgramoth
Fri Oct 26, 2012 3:05 am
Forum: Modding
Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
Replies: 171
Views: 141532

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

@Neikun: Thumbsup! Thats a lot of choises you give us.
by Lollgramoth
Sun Oct 21, 2012 1:07 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 289726

Shopping Alcove(Neikun, Batty and Crisman)

Hi everyone. I have an idea for a "shopping system" but I have only one of the skills needed. The other is to modify models and textures. How it works. You need at least one button, one text and two alcoves. One alcove displays the item to buy, the textbox gives you information about the i...
by Lollgramoth
Thu Oct 18, 2012 9:44 am
Forum: Modding
Topic: How do I use Champion:setPortrait(filename)
Replies: 5
Views: 5401

Re: How do I use Champion:setPortrait(filename)

Exactly that is what I tried Just tried this: CODE: SELECT ALL party:getChampion(1):setPortrait("mod_assets/portraits/dwarvenWarrior.tga") with a dwarvenWarrior.dds file I created in GIMP and it worked. Yes, it works. I didn't get to save it as a .dds and call it as a .tga! It works. Thank...
by Lollgramoth
Wed Oct 17, 2012 12:52 pm
Forum: Modding
Topic: [Wall Set] High Temple
Replies: 27
Views: 29371

Re: [Wall Set] High Temple

Thanks very much, very nice :)
by Lollgramoth
Wed Oct 17, 2012 10:52 am
Forum: Modding
Topic: Torches (Dim)
Replies: 11
Views: 9908

Re: Torches (Dim)

The definition of how the torchlight is shown is found in the standart asset packet in the subfolder assets/particles/torch.lua ... maybe overwrite it?

Good luck :)
by Lollgramoth
Wed Oct 17, 2012 10:20 am
Forum: Modding
Topic: Need "award EXP script"
Replies: 17
Views: 12297

Re: Need "award EXP script"

Here is a beginnersguide, looks promising. Should be exactly what you asked for Szragodesca.