Search found 129 matches

by Neutronium Dragon
Fri May 06, 2016 10:42 am
Forum: Grimrock 2 Discussion
Topic: Legend of Grimrock 3
Replies: 261
Views: 234525

Re: Legend of Grimrock 3

Agreed on that point. There are plenty of games out there that focus on boss battles; I appreciate the LoG games for putting the dungeon/environment/puzzle elements at the fore.
by Neutronium Dragon
Mon Jul 27, 2015 4:09 pm
Forum: Grimrock 2 Discussion
Topic: Is there going to be Legend of Grimrock 3?
Replies: 9
Views: 9471

Re: Is there going to be Legend of Grimrock 3?

Depends. The Island Master is more or less an NPC that gives you a quest. Same for the stone heads. Adding those increased atmosphere. The Island Master and the stone heads aren't anything new: they're analogues of the Cube's dream-sendings and Toorum's notes in the first game. None of them are the...
by Neutronium Dragon
Thu Jul 16, 2015 7:06 am
Forum: Grimrock 2 Discussion
Topic: well, there goes 17 hours
Replies: 4
Views: 3800

Re: well, there goes 17 hours

Also... Heavy armor is heavy, but it isn't all equally heavy. Some sets and pieces are relatively light-weight. You don't have to equip all heavy armor at once. Swap in a piece at a time until you can build up carrying capacity. In the meantime, you'll still get the extra 10% to the Protection value...
by Neutronium Dragon
Sat Apr 04, 2015 5:16 pm
Forum: Gameplay Hints
Topic: Sewer spikes, follow the leader.
Replies: 9
Views: 13324

Re: Sewer spikes, follow the leader.

You solve it by pressing the five bronzed buttons in the same order as the spikes pass by them, hence following the leader.
by Neutronium Dragon
Thu Mar 12, 2015 12:38 am
Forum: Grimrock 2 Discussion
Topic: Question about monsterattacks
Replies: 14
Views: 8046

Re: Question about monsterattacks

You don't need to change the group membership, just the party formation. The battlemage, if he's armored, will probably be more durable than the rogue in light/no armor. A shield-and-orb/staff combination works quite well for them if they're acting as a meat shield, and they can cast just as well fr...
by Neutronium Dragon
Sun Mar 08, 2015 3:58 am
Forum: Grimrock 2 Discussion
Topic: *Spoilers* Nexus Ending Discussion
Replies: 13
Views: 10533

Re: *Spoilers* Nexus Ending Discussion

Avantir wrote:The Sword of Nex also notes the existence priestesses on Nex, which also aren't there, anymore at least.
I have the sneaking suspicion that they're what we now see as "medusas" in the game.
by Neutronium Dragon
Sat Feb 07, 2015 10:38 pm
Forum: Gameplay Hints
Topic: Head message about serpents
Replies: 2
Views: 5065

Re: Head message about serpents

SpoilerShow
It isn't about the statues themselves. It's referring to the means used to open the pyramid door.
by Neutronium Dragon
Mon Jan 19, 2015 4:06 am
Forum: Grimrock 2 Discussion
Topic: Deluxe version of Grimrock 2
Replies: 3
Views: 2355

Re: Deluxe version of Grimrock 2

Some of that list might work, but other items would be really unlikely. The map is probably the simplest and easiest one to see done because it already exists: a map of "The Northern Realms" was included in the first game's bonus content and it shows both Mt. Grimrock and the Isle of Nex. Writing a ...
by Neutronium Dragon
Thu Jan 15, 2015 9:22 pm
Forum: Gameplay Hints
Topic: Special Attacks?
Replies: 6
Views: 7565

Re: Special Attacks?

Have a look at the Atlas thread at the top of the forum: http://www.grimrock.net/forum/viewtopic.php?f=20&t=7859 The weapon stats are covered on the first page; there are a few discussion posts at the end which just led to special attack info being added to them. Some specials could be seen as alway...
by Neutronium Dragon
Tue Jan 06, 2015 4:41 am
Forum: Gameplay Hints
Topic: [Spoilers] Atlas Compendium - Secrets, Items, & Equipment
Replies: 53
Views: 102565

Re: [Spoilers] Atlas Compendium - Secrets, Items, & Equipmen

Thank you. I didn't realize that those were available since I'd been looking on the Modding page and that still has the asset pack as "To Do". Going through it now.