Search found 199 matches

by Spathi
Sun Feb 15, 2015 12:49 am
Forum: Gameplay Hints
Topic: Slow down the game
Replies: 5
Views: 11194

Re: Slow down the game

I was editing to.. Does not effect timed movements, but there is not that much hard about timed puzzles in log2... lol
by Spathi
Sun Feb 15, 2015 12:45 am
Forum: Gameplay Hints
Topic: Slow down the game
Replies: 5
Views: 11194

Re: Slow down the game

Do the opposite to the same effect... party.party:getChampion(1):upgradeBaseStat("cooldown_rate",100) party.party:getChampion(2):upgradeBaseStat("cooldown_rate",100) party.party:getChampion(3):upgradeBaseStat("cooldown_rate",100) party.party:getChampion(4):upgradeBaseSt...
by Spathi
Thu Jan 29, 2015 5:22 pm
Forum: Custom Dungeons
Topic: My reviews of Grimrock 2 Custom Dungeons
Replies: 36
Views: 46432

Re: My reviews of Grimrock 2 Custom Dungeons

I would not get too upset at reviews. Have not played in Kahrak'arul yet, but nearly all the log2 mods have lacked so far, maybe it takes time, maybe log2 mods are almost too hard to get the balance right. Maybe because the full game is designed around the creatures, but many mods try to rearrange t...
by Spathi
Mon Jan 19, 2015 7:31 pm
Forum: Gameplay Hints
Topic: Strategy against Sand Wargs.
Replies: 10
Views: 17027

Re: Strategy against Sand Wargs.

I did notice some things see you along line of sight or something... is that "see invisible immunity"

They are slower than party, but it is hard to not get hit if you have to dance for ages with a low level. If you have a low level they can also do injuries easily.
by Spathi
Fri Jan 16, 2015 5:39 pm
Forum: Gameplay Hints
Topic: Special Attacks?
Replies: 6
Views: 13237

Re: Special Attacks?

All I used was 2 heavy weapons characters and mostly special attacks and it was pretty easy. I don't know what the stats are but harvest time and devastate do huge damage, I did not watch that much, but they both seem better than some people/stats make out. Sometimes harvest time did more than 800 d...
by Spathi
Thu Jan 15, 2015 3:14 pm
Forum: Gameplay Hints
Topic: Strategy against Sand Wargs.
Replies: 10
Views: 17027

Re: Strategy against Sand Wargs.

I usually wait till later, but tackled early on you can use stairs to hit and run, there are stairs in the town somewhere. If you see a group in the distance go do something else until there is just 1. When I have armor and good weapons I don't waste any time when they howl, you can get a free hit i...
by Spathi
Tue Jan 13, 2015 1:15 pm
Forum: Custom Dungeons
Topic: Grimrock 1
Replies: 5
Views: 9371

Re: Grimrock 1

I can not understand what you typed? There are other good log1 mods as well, and there are some short log2 mods that are nice. If you mean why do people recommend it? Then it has a lot of secrets, puzzles and good progression through discrete rooms... so you know your on track the whole way through....
by Spathi
Mon Jan 12, 2015 9:37 am
Forum: Custom Dungeons
Topic: Grimrock 1
Replies: 5
Views: 9371

Re: Grimrock 1

Different system as well.

You should also play "One Room Round Robin 2" (orrr2) as Toorum at some stage. Brings the best out of LOG1, I found it better than the LOG2 mods so far.
by Spathi
Fri Dec 19, 2014 11:49 am
Forum: Custom Dungeons
Topic: The Island
Replies: 20
Views: 28770

Re: The Island

Face away from the table with the note and follow the directions. Put a rock or food on each plate you cross (or go next to I think). (p.s. There is also a secret door on the beach opened by something at the other end of the beach (I think, can't remember)) Was not that bad MinMay, maybe average, I...
by Spathi
Fri Dec 19, 2014 11:33 am
Forum: Gameplay Hints
Topic: In which order do you do areas?
Replies: 8
Views: 13572

Re: In which order do you do areas?

I ducked into house of needles and out of stormbreach b/c the monsters are too strong if you do it early.

Really you can go wherever, don't really need amulets, but it is something to do on a replay to make it less boring, lol.