Search found 199 matches

by Spathi
Tue Dec 02, 2014 3:43 pm
Forum: Custom Dungeons
Topic: [Mod] Return to Lothgor city
Replies: 27
Views: 34917

Re: [Mod] Return to Lothgor city

Yes, no crash

Need a trident, accuracy and some light weapons skill to defeat mosquitoes though, or fireburst.

It is a level 1 character though. I am using 1 character, but even 4 would be pretty hard if not impossible.
by Spathi
Tue Dec 02, 2014 2:28 pm
Forum: Custom Dungeons
Topic: [Mod] Return to Lothgor city
Replies: 27
Views: 34917

Re: [Mod] Return to Lothgor city

Um, sorry I was playing Forest of Bordok, slaps forehead

I had just opened the forum to download yours, but forgot it was not the one I was playing, rofl
by Spathi
Tue Dec 02, 2014 2:07 pm
Forum: Custom Dungeons
Topic: [Mod] Return to Lothgor city
Replies: 27
Views: 34917

Re: [Mod] Return to Lothgor city

in the starting compound, the game crashes when you re-shut then re-open the gate (after killing one zombie)
by Spathi
Fri Nov 28, 2014 1:46 pm
Forum: Custom Dungeons
Topic: Princes of Pale Moon
Replies: 64
Views: 101223

Re: Princes of Pale Moon

Sure, this should help. As for the tomb key well thats part of a secret found in the main castle hub. Ill give you a hint, read the text in the library area where you find the stone. I still have the tomb key I did the left levers, got whatever was upstairs, and left with the right leavers down? Di...
by Spathi
Thu Nov 27, 2014 10:40 am
Forum: Grimrock 2 Discussion
Topic: Grimrock 2 impossible for some?
Replies: 167
Views: 164328

Re: Grimrock 2 impossible for some?

Arguing on the internet is like searching for Kilhagan
by Spathi
Thu Nov 27, 2014 8:16 am
Forum: Grimrock 2 Discussion
Topic: Completed the game, my take on some things.
Replies: 7
Views: 7942

Re: Completed the game, my take on some things.

I was looking forward to resurrecting Kilhagan and it never happened.
I also did not get the rage/revenge Kilhagan story in the den, what was that a reference to?
by Spathi
Thu Nov 27, 2014 7:56 am
Forum: Grimrock 2 Discussion
Topic: Grimrock 2 impossible for some?
Replies: 167
Views: 164328

Re: Grimrock 2 impossible for some?

Fried chicken is so dirty, but I love it too, lol. While I wont argue against hamburgers being a great invention I will argue against the big mac itself, with the abysmal quality of meat, and other less than ideal ingredients in order to keep the cost of it down. In Australia we get good meat, can e...
by Spathi
Thu Nov 27, 2014 5:39 am
Forum: Gameplay Hints
Topic: Wormbound Catacombs
Replies: 5
Views: 8984

Re: Wormbound Catacombs

The lame way is to stand on the wood bit and drop kill a few. i.e. drop on their heads when the move in front of the teleport, step back and teleport back up. Make sure one does not walk into the teleport or you may get stuck for a few seconds. The less lame way (and probably qicker)... they will al...
by Spathi
Tue Nov 25, 2014 10:04 am
Forum: Mod Creation
Topic: Debate: Secret buttons
Replies: 14
Views: 16915

Re: Debate: Secret buttons

Teleporters always struck me as unnecessary, it is not very d&d. I also get a little annoyed if I can hear something that won't be reached until I walk right round a dungeon, almost a bug imho. Looking through a gate is ok, but was annoying the first time I had to cope with having to wait for ho...
by Spathi
Tue Nov 25, 2014 8:07 am
Forum: Mod Creation
Topic: Debate: Secret buttons
Replies: 14
Views: 16915

Re: Debate: Secret buttons

Finding the entry button in eob was a highlight of my life, sad, I know. here is a post I made today, then I saw this topic, rofl. Grimrock would be healthier with a detect trap trait and a bottom caption popped up. "Toorum senses a something nearby"... like in Eye of the Beholder... at le...

Go to advanced search